Max Hilbrunner
016422f300
Merge pull request #7001 from jacobsteffler/patch-1
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Fix a grammar mistake by adding an apostrophe
2023-03-19 02:13:27 +01:00
Max Hilbrunner
292804554e
Merge pull request #6974 from hmans/improve-shader-include-docs
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Improve shader #include documentation
2023-03-19 02:11:35 +01:00
clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Jacob Steffler
d24d85acc1
Fix a grammar mistake by adding an apostrophe
2023-03-16 19:51:08 -05:00
Max Hilbrunner
ec143f7bbc
Merge pull request #6983 from derkork/patch-2
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fix: link to animation tree tutorial
2023-03-16 11:04:33 +01:00
smix8
7f6c15beab
Add navigation documentation how to improve performance ( #6879 )
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Adds documentation page about how to improve performance for navigation mesh baking and pathfinding.
2023-03-15 12:24:06 -07:00
Jan Thomä
09551bfa73
fix: link to animation tree tutorial
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The link to the animation tree tutorial is wrong:
```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending
IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Arpit Srivastava
258a980fb1
Update matrices_and_transforms.rst ( #6922 )
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Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Max Hilbrunner
e61ad46a09
Merge pull request #6965 from frigorific44/patch-1
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Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
Clay John and Hugo Locurcio
6538f38db8
Mention Sorting Offset property in 3D rendering limitations ( #6944 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-03-13 18:20:19 +01:00
George Marques
4d86f91ff7
Add note in GDScript reference about inference with Variant ( #6934 )
2023-03-13 17:41:07 +01:00
Max Hilbrunner
74b9f0b725
Merge pull request #6975 from hmans/fix-typo-shader-includes-page
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Fix typo ("blackslash") on shader preprocessor page
2023-03-13 15:05:56 +01:00
Hendrik Mans
57a1bce6e2
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c
Improve shader #include documentation
2023-03-13 11:29:37 +01:00
pcamp
264df54c2a
Fix typo in gdscript_basics
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"change" -> "changes"
2023-03-13 01:05:08 -05:00
Hugo Locurcio and Max Hilbrunner
17e6a5f7bb
Mention function overloading not being supported in Shading language ( #6940 )
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* Mention function overloading not being supported in Shading language
This also adds a performance note for `discard`.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-13 02:25:17 +01:00
Max Hilbrunner
e59b8dd70f
Merge pull request #6941 from Calinou/remove-gles2-references
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Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Max Hilbrunner
3d491ddeed
Merge pull request #6952 from Calinou/creating-movies-update-screenshots
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Update screenshots for Godot 4.0 in Creating movies
2023-03-13 02:06:08 +01:00
Max Hilbrunner
33234f1598
Merge pull request #6969 from Calinou/lightmapgi-hide-probes
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Document hiding dynamic probe editor gizmos in Using LightmapGI
2023-03-13 01:34:40 +01:00
Max Hilbrunner
75fb5c3e9a
Merge pull request #6949 from atrefonas/fix-docs-typo-nav-mesh
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Fix typo in docs
2023-03-13 01:32:52 +01:00
Max Hilbrunner
f07b2313ae
Merge pull request #6959 from pcamp/patch-5
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Fix typos in gui_using_theme_editor
2023-03-13 01:05:39 +01:00
Max Hilbrunner
c3165985e7
Merge pull request #6957 from SaumyaBhushan/Issue#6950
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Misspelling in 'Custom post-processing' shader code
2023-03-13 01:03:00 +01:00
Max Hilbrunner
9447f6b126
Merge pull request #6960 from pcamp/patch-6
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Fix typo in gui_theme_type_variations
2023-03-13 01:00:51 +01:00
Hugo Locurcio
6bcd2cbd1b
Document hiding dynamic probe editor gizmos in Using LightmapGI
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- Clarify that lightmaps must be baked again after adding LightmapProbe
nodes.
2023-03-12 17:54:51 +01:00
Derek Enlow
642282bcb8
Update rename changes to SurfaceTool
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Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
David Hu
4c99ee3843
Fix heading in using_tilesets
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Fixed a heading that had a random c at the end
2023-03-11 19:52:32 -05:00
pcamp
c31e9d2bfb
Fix typo in gui_theme_type_variations
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"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp
e6d5e634d8
Fix typos in gui_using_theme_editor
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"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
SaumyaBhushan
8b52c0b026
Misspelling in 'Custom post-processing' shader code
2023-03-11 21:09:53 +05:30
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3fc7c4c6e5
Update screenshots for Godot 4.0 in Creating movies
2023-03-11 02:52:49 +01:00
Alexander Trefonas
f119357c05
Fix typo
2023-03-10 17:40:39 -05:00
Max Hilbrunner
ffd5e00472
Merge pull request #6932 from ivydudzik/patch-1
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Fix minor typo on line 55 of navigation_introduction_2d.
2023-03-10 15:03:36 +01:00
Daniel Johnson
58d9682c1f
Updates all "Templates Tab" references to "Asset Library Projects Tab"
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There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".
I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Ivy Dudzik
304be80cda
Fix minor typo on line 55.
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Change "navigationm eshes" to "navigation meshes"
2023-03-09 00:54:58 -08:00
Rémi Verschelde
a232d4bb18
Merge pull request #6886 from jrvidal/fix-export-web
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remove mentions to export types
2023-03-09 07:15:05 +01:00
Hugo Locurcio and Max Hilbrunner
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
Max Hilbrunner
1b0310aa47
Fix typos and make CI a happy Gobot
2023-03-09 05:55:58 +01:00
Max Hilbrunner
889c0bfb4f
Merge pull request #6847 from dalexeev/update-upgrading-to-godot-4
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Update "Upgrading from Godot 3 to Godot 4" page
2023-03-09 05:42:59 +01:00
Max Hilbrunner
546d1cfb0a
Merge pull request #6883 from BastiaanOlij/xr_no_vsync
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In XR application V-sync should never be used
2023-03-09 05:08:01 +01:00
Max Hilbrunner
c01be15251
Merge pull request #6920 from derkork/patch-1
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Minor improvements to the AnimationTree documentation
2023-03-09 05:01:17 +01:00
Max Hilbrunner
3a4c6aa805
Merge pull request #6904 from RedstoneMedia/patch-1
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Fixed generating a sphere example in ArrayMesh tutorial
2023-03-09 04:58:01 +01:00
Max Hilbrunner
980e99d7bb
Merge pull request #6923 from Loregret/master
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Update "reporting node..." segment
2023-03-09 04:54:24 +01:00
Bastiaan Olij
7353fcf182
In XR application V-sync should never be used
2023-03-07 23:01:01 +11:00
Loregret
d49e16c0c0
Update "Reporting node..." segment
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Current code doesn't work with Godot 4.0
I added @ to export variables and changed update_configuration_warning() to new update_configuration_warnings().
2023-03-07 14:03:28 +03:00
Bryce
8deb600ac5
Fix :code: typo in canvas_item_shaders doc ( #6921 )
2023-03-07 13:56:07 +03:00
Jan Thomä
8371436d33
some minor enhancements
2023-03-07 07:25:48 +01:00
Yuri Sizov
92f539dce2
Merge pull request #6881 from timothyqiu/autoload
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Fix Autoload capitalization inconsistency
2023-03-06 18:53:29 +01:00
Rémi Verschelde
b8eb2d2a6e
Merge pull request #6909 from OrvilleQ/master
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Fix the wrong hyperlink to XR Tools.
2023-03-06 11:58:19 +01:00
Rémi Verschelde
4ab09f7b89
Merge pull request #6903 from cbscribe/charbody_fix
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Fix incorrect method name in Using CharacterBody2D
2023-03-06 11:57:57 +01:00