Document hiding dynamic probe editor gizmos in Using LightmapGI

- Clarify that lightmaps must be baked again after adding LightmapProbe
  nodes.
This commit is contained in:
Hugo Locurcio
2023-03-12 17:54:51 +01:00
parent ffd5e00472
commit 6bcd2cbd1b
@@ -354,9 +354,20 @@ There are 2 ways to add light probes to a scene:
to improve precision at the cost of longer bake times and larger output file
size.
- **Manual:** In addition or as an alternative to generating probes
automatically, you can add light probes manually by adding LightmapProbe nodes
to the scene. This can be used to improve lighting detail in areas frequently
travelled by dynamic objects.
automatically, you can add light probes manually by adding :ref:`class_LightmapProbe`
nodes to the scene. This can be used to improve lighting detail in areas frequently
travelled by dynamic objects. After placing LightmapProbe nodes in the scene,
you must bake lightmaps again for them to be effective.
.. note::
After baking lightmaps, you will notice white spheres in the 3D scene that
represent how baked lighting will affect dynamic objects. These spheres do
**not** appear in the running project.
If you want to hide these spheres in the editor, toggle **View > Gizmos >
LightmapGI** at the top of the 3D editor (a "closed eye" icon indicates the
gizmo is hidden).
.. _doc_using_lightmap_gi_data: