From 6bcd2cbd1be1cbebafe541d1c7e6fd8dc403045e Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 12 Mar 2023 17:52:05 +0100 Subject: [PATCH] Document hiding dynamic probe editor gizmos in Using LightmapGI - Clarify that lightmaps must be baked again after adding LightmapProbe nodes. --- .../global_illumination/using_lightmap_gi.rst | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/tutorials/3d/global_illumination/using_lightmap_gi.rst b/tutorials/3d/global_illumination/using_lightmap_gi.rst index 64b667da2..02ea94b48 100644 --- a/tutorials/3d/global_illumination/using_lightmap_gi.rst +++ b/tutorials/3d/global_illumination/using_lightmap_gi.rst @@ -354,9 +354,20 @@ There are 2 ways to add light probes to a scene: to improve precision at the cost of longer bake times and larger output file size. - **Manual:** In addition or as an alternative to generating probes - automatically, you can add light probes manually by adding LightmapProbe nodes - to the scene. This can be used to improve lighting detail in areas frequently - travelled by dynamic objects. + automatically, you can add light probes manually by adding :ref:`class_LightmapProbe` + nodes to the scene. This can be used to improve lighting detail in areas frequently + travelled by dynamic objects. After placing LightmapProbe nodes in the scene, + you must bake lightmaps again for them to be effective. + +.. note:: + + After baking lightmaps, you will notice white spheres in the 3D scene that + represent how baked lighting will affect dynamic objects. These spheres do + **not** appear in the running project. + + If you want to hide these spheres in the editor, toggle **View > Gizmos > + LightmapGI** at the top of the 3D editor (a "closed eye" icon indicates the + gizmo is hidden). .. _doc_using_lightmap_gi_data: