Update matrices_and_transforms.rst (#6922)

Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
This commit is contained in:
Arpit Srivastava
2023-03-14 17:57:43 -05:00
committed by GitHub
parent e61ad46a09
commit 258a980fb1
+1 -6
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@@ -606,12 +606,7 @@ this project which has colored lines and cubes to help visualize the
:ref:`class_Basis` vectors and the origin in both 2D and 3D:
https://github.com/godotengine/godot-demo-projects/tree/master/misc/matrix_transform
.. note:: Spatial's "Matrix" section in Godot 3.2's inspector
displays the matrix as transposed, with the columns
horizontal and the rows vertical. This may be changed
to be less confusing in a future release of Godot.
.. note:: You cannot edit Node2D's transform matrix directly in Godot 3.2's
.. note:: You cannot edit Node2D's transform matrix directly in Godot 4.0's
inspector. This may be changed in a future release of Godot.
If you would like additional explanation, you should check out