From 258a980fb19adbeb705cb75de069df9d1fa6d220 Mon Sep 17 00:00:00 2001 From: Arpit Srivastava <52847458+Skyvastern@users.noreply.github.com> Date: Wed, 15 Mar 2023 04:27:43 +0530 Subject: [PATCH] Update matrices_and_transforms.rst (#6922) Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector. --- tutorials/math/matrices_and_transforms.rst | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/tutorials/math/matrices_and_transforms.rst b/tutorials/math/matrices_and_transforms.rst index 8d9602ff9..bca9ac059 100644 --- a/tutorials/math/matrices_and_transforms.rst +++ b/tutorials/math/matrices_and_transforms.rst @@ -606,12 +606,7 @@ this project which has colored lines and cubes to help visualize the :ref:`class_Basis` vectors and the origin in both 2D and 3D: https://github.com/godotengine/godot-demo-projects/tree/master/misc/matrix_transform -.. note:: Spatial's "Matrix" section in Godot 3.2's inspector - displays the matrix as transposed, with the columns - horizontal and the rows vertical. This may be changed - to be less confusing in a future release of Godot. - -.. note:: You cannot edit Node2D's transform matrix directly in Godot 3.2's +.. note:: You cannot edit Node2D's transform matrix directly in Godot 4.0's inspector. This may be changed in a future release of Godot. If you would like additional explanation, you should check out