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Merge pull request #6886 from jrvidal/fix-export-web
remove mentions to export types
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@@ -11,7 +11,8 @@ Exporting for the Web
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HTML5 export allows publishing games made in Godot Engine to the browser.
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This requires support for `WebAssembly
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<https://webassembly.org/>`__ and `WebGL <https://www.khronos.org/webgl/>`__
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<https://webassembly.org/>`__, `WebGL <https://www.khronos.org/webgl/>`__ and
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`SharedArrayBuffer <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer>`_
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in the user's browser.
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.. important:: Use the browser-integrated developer console, usually opened
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@@ -24,6 +25,10 @@ in the user's browser.
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:ref:`iOS' native export functionality <doc_exporting_for_ios>`
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instead, as it will also result in better performance.
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.. warning:: SharedArrayBuffer requires a :ref:`secure context <doc_javascript_secure_contexts>`.
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Browsers also require that the web page is served with specific
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`cross-origin isolation headers <https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy>`__.
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.. note::
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If you use Linux, due to
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@@ -58,15 +63,6 @@ If a runnable web export template is available, a button appears between the
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*Stop scene* and *Play edited Scene* buttons in the editor to quickly open the
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game in the default browser for testing.
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You can choose the **Export Type** to select which features will be available:
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- *Regular*: is the most compatible across browsers, will not support threads,
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nor GDExtension.
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- *Threads*: will require the browser to support `SharedArrayBuffer
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<https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer>`__.
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See `Can I use SharedArrayBuffer <https://caniuse.com/sharedarraybuffer>`__
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for details.
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If you plan to use :ref:`VRAM compression <doc_importing_images>` make sure that
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**Vram Texture Compression** is enabled for the targeted platforms (enabling
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both **For Desktop** and **For Mobile** will result in a bigger, but more
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@@ -86,9 +82,6 @@ JavaScript APIs, include CSS, or run JavaScript code.
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To customize the generated file, use the **Custom HTML shell**
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option.
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.. warning:: **Export types** other than *Regular* are not yet supported by the
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C# version.
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Limitations
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-----------
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@@ -134,17 +127,6 @@ This limitation does not apply to unfocused browser *windows*. Therefore, on the
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user's side, this can be worked around by running the project in a separate
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*window* instead of a separate tab.
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Threads
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~~~~~~~
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As mentioned :ref:`above <doc_javascript_export_options>` multi-threading is
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only available if the appropriate **Export Type** is set and support for it
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across browsers is still limited.
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.. warning:: Requires a :ref:`secure context <doc_javascript_secure_contexts>`.
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Browsers also require that the web page is served with specific
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`cross-origin isolation headers <https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy>`__.
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Full screen and mouse capture
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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