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Merge pull request #6969 from Calinou/lightmapgi-hide-probes
Document hiding dynamic probe editor gizmos in Using LightmapGI
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@@ -354,9 +354,20 @@ There are 2 ways to add light probes to a scene:
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to improve precision at the cost of longer bake times and larger output file
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size.
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- **Manual:** In addition or as an alternative to generating probes
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automatically, you can add light probes manually by adding LightmapProbe nodes
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to the scene. This can be used to improve lighting detail in areas frequently
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travelled by dynamic objects.
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automatically, you can add light probes manually by adding :ref:`class_LightmapProbe`
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nodes to the scene. This can be used to improve lighting detail in areas frequently
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travelled by dynamic objects. After placing LightmapProbe nodes in the scene,
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you must bake lightmaps again for them to be effective.
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.. note::
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After baking lightmaps, you will notice white spheres in the 3D scene that
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represent how baked lighting will affect dynamic objects. These spheres do
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**not** appear in the running project.
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If you want to hide these spheres in the editor, toggle **View > Gizmos >
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LightmapGI** at the top of the 3D editor (a "closed eye" icon indicates the
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gizmo is hidden).
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.. _doc_using_lightmap_gi_data:
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