Commit Graph
6889 Commits
Author SHA1 Message Date
Max Hilbrunner ecc80f3958 Merge pull request #6901 from m4gr3d/update_android_studio_dev_instructions
Add instructions for building and debugging using Android Studio
2023-03-20 01:06:46 +01:00
Max Hilbrunner bd187e4224 Merge pull request #7017 from Piralein/code-tab
Your first 3D Game "Score and Replay" - fix code-tab indentation
2023-03-19 21:02:56 +01:00
Fredia Huya-Kouadio 153d864db0 Add instructions for building and debugging using Android Studio 2023-03-19 09:40:08 -07:00
Hana - Piralein c80d700a17 fix code-tab indentation 2023-03-19 07:06:52 +01:00
Max Hilbrunner 016422f300 Merge pull request #7001 from jacobsteffler/patch-1
Fix a grammar mistake by adding an apostrophe
2023-03-19 02:13:27 +01:00
Max Hilbrunner 292804554e Merge pull request #6974 from hmans/improve-shader-include-docs
Improve shader #include documentation
2023-03-19 02:11:35 +01:00
Max Hilbrunner 0e5504d307 Merge pull request #6986 from clayjohn/particles-shaders
Explain the start and process functions for particle shaders
2023-03-19 02:10:28 +01:00
Matthew 361bdfc6d0 Merge pull request #7010 from ssoel/patch-1
"New Animation" --> "Add Animation"
2023-03-18 13:01:07 -04:00
ssoel d9c27aa50d "New Animation" --> "Add Animation"
As of Godot v4.0 (Editor Language: "en"), the button in question is called "Add Animation" and not "New Animation".
2023-03-18 10:50:33 +01:00
clayjohn 0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Jacob Steffler d24d85acc1 Fix a grammar mistake by adding an apostrophe 2023-03-16 19:51:08 -05:00
Max Hilbrunner ec143f7bbc Merge pull request #6983 from derkork/patch-2
fix: link to animation tree tutorial
2023-03-16 11:04:33 +01:00
smix8 7f6c15beab Add navigation documentation how to improve performance (#6879)
Adds documentation page about how to improve performance for navigation mesh baking and pathfinding.
2023-03-15 12:24:06 -07:00
Clay JohnandYuri Sizov 7c04c11858 Add pull request review guidelines (#6374)
Add PR review guidelines for maintainers

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-03-15 21:08:33 +03:00
Jan Thomä 09551bfa73 fix: link to animation tree tutorial
The link to the animation tree tutorial is wrong: 

```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending

IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Arpit Srivastava 258a980fb1 Update matrices_and_transforms.rst (#6922)
Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Max Hilbrunner e61ad46a09 Merge pull request #6965 from frigorific44/patch-1
Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
Clay JohnandHugo Locurcio 6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-03-13 18:20:19 +01:00
Chris Weber a166f7c483 Fix incorrect default collision layer in Your first 3D game (#6928)
Physics and rendering layers are counted from 1 in Godot 4.0 and later.
2023-03-13 17:45:40 +01:00
George Marques 4d86f91ff7 Add note in GDScript reference about inference with Variant (#6934) 2023-03-13 17:41:07 +01:00
Max Hilbrunner 74b9f0b725 Merge pull request #6975 from hmans/fix-typo-shader-includes-page
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 15:05:56 +01:00
Max Hilbrunner 0ed1625175 Merge pull request #6973 from pcamp/patch-7
Fix typo in gdscript_basics
2023-03-13 15:04:30 +01:00
Hendrik Mans 57a1bce6e2 Fix typo ("blackslash") on shader preprocessor page 2023-03-13 11:33:10 +01:00
Hendrik Mans 6360ebc73c Improve shader #include documentation 2023-03-13 11:29:37 +01:00
pcamp 264df54c2a Fix typo in gdscript_basics
"change" -> "changes"
2023-03-13 01:05:08 -05:00
Hugo LocurcioandMax Hilbrunner 17e6a5f7bb Mention function overloading not being supported in Shading language (#6940)
* Mention function overloading not being supported in Shading language

This also adds a performance note for `discard`.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-13 02:25:17 +01:00
Max Hilbrunner b2f204c334 Merge pull request #6942 from brettchalupa/patch-1
Remove gendered pronouns from 3D Player Movement section
2023-03-13 02:08:25 +01:00
Max Hilbrunner e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Max Hilbrunner 3d491ddeed Merge pull request #6952 from Calinou/creating-movies-update-screenshots
Update screenshots for Godot 4.0 in Creating movies
2023-03-13 02:06:08 +01:00
Max Hilbrunner 33234f1598 Merge pull request #6969 from Calinou/lightmapgi-hide-probes
Document hiding dynamic probe editor gizmos in Using LightmapGI
2023-03-13 01:34:40 +01:00
Max Hilbrunner 75fb5c3e9a Merge pull request #6949 from atrefonas/fix-docs-typo-nav-mesh
Fix typo in docs
2023-03-13 01:32:52 +01:00
Max Hilbrunner 41f1e280f3 Merge pull request #6951 from pcamp/patch-1
Typo fix:  "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner 29bb416658 Merge pull request #6953 from pcamp/patch-2
Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
Max Hilbrunner c241278703 Merge pull request #6955 from pcamp/patch-4
Grammar fixes in learning_new_features
2023-03-13 01:07:25 +01:00
Max Hilbrunner f07b2313ae Merge pull request #6959 from pcamp/patch-5
Fix typos in gui_using_theme_editor
2023-03-13 01:05:39 +01:00
Max Hilbrunner c3165985e7 Merge pull request #6957 from SaumyaBhushan/Issue#6950
Misspelling in 'Custom post-processing' shader code
2023-03-13 01:03:00 +01:00
Max Hilbrunner 9447f6b126 Merge pull request #6960 from pcamp/patch-6
Fix typo in gui_theme_type_variations
2023-03-13 01:00:51 +01:00
Max Hilbrunner fd64d7c046 Merge pull request #6963 from dh0001/patch-1
Fix heading in using_tilesets
2023-03-13 00:59:43 +01:00
Hugo Locurcio 6bcd2cbd1b Document hiding dynamic probe editor gizmos in Using LightmapGI
- Clarify that lightmaps must be baked again after adding LightmapProbe
  nodes.
2023-03-12 17:54:51 +01:00
Derek Enlow 642282bcb8 Update rename changes to SurfaceTool
Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
David Hu 4c99ee3843 Fix heading in using_tilesets
Fixed a heading that had a random c at the end
2023-03-11 19:52:32 -05:00
pcamp c31e9d2bfb Fix typo in gui_theme_type_variations
"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp e6d5e634d8 Fix typos in gui_using_theme_editor
"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
SaumyaBhushan 8b52c0b026 Misspelling in 'Custom post-processing' shader code 2023-03-11 21:09:53 +05:30
pcamp f46b04b791 Grammar fixes in learning_new_features 2023-03-10 20:35:01 -06:00
pcamp 08f8debc92 Grammar fix in first_look_at_the_editor
"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio 3fc7c4c6e5 Update screenshots for Godot 4.0 in Creating movies 2023-03-11 02:52:49 +01:00
pcamp a58f9de2c5 Typo fix: "counterpart" -> "counterparts" 2023-03-10 19:30:55 -06:00
Alexander Trefonas f119357c05 Fix typo 2023-03-10 17:40:39 -05:00