Max Hilbrunner
ecc80f3958
Merge pull request #6901 from m4gr3d/update_android_studio_dev_instructions
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Add instructions for building and debugging using Android Studio
2023-03-20 01:06:46 +01:00
Max Hilbrunner
bd187e4224
Merge pull request #7017 from Piralein/code-tab
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Your first 3D Game "Score and Replay" - fix code-tab indentation
2023-03-19 21:02:56 +01:00
Fredia Huya-Kouadio
153d864db0
Add instructions for building and debugging using Android Studio
2023-03-19 09:40:08 -07:00
Hana - Piralein
c80d700a17
fix code-tab indentation
2023-03-19 07:06:52 +01:00
Max Hilbrunner
016422f300
Merge pull request #7001 from jacobsteffler/patch-1
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Fix a grammar mistake by adding an apostrophe
2023-03-19 02:13:27 +01:00
Max Hilbrunner
292804554e
Merge pull request #6974 from hmans/improve-shader-include-docs
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Improve shader #include documentation
2023-03-19 02:11:35 +01:00
Max Hilbrunner
0e5504d307
Merge pull request #6986 from clayjohn/particles-shaders
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Explain the start and process functions for particle shaders
2023-03-19 02:10:28 +01:00
Matthew
361bdfc6d0
Merge pull request #7010 from ssoel/patch-1
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"New Animation" --> "Add Animation"
2023-03-18 13:01:07 -04:00
ssoel
d9c27aa50d
"New Animation" --> "Add Animation"
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As of Godot v4.0 (Editor Language: "en"), the button in question is called "Add Animation" and not "New Animation".
2023-03-18 10:50:33 +01:00
clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Jacob Steffler
d24d85acc1
Fix a grammar mistake by adding an apostrophe
2023-03-16 19:51:08 -05:00
Max Hilbrunner
ec143f7bbc
Merge pull request #6983 from derkork/patch-2
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fix: link to animation tree tutorial
2023-03-16 11:04:33 +01:00
smix8
7f6c15beab
Add navigation documentation how to improve performance ( #6879 )
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Adds documentation page about how to improve performance for navigation mesh baking and pathfinding.
2023-03-15 12:24:06 -07:00
Clay John and Yuri Sizov
7c04c11858
Add pull request review guidelines ( #6374 )
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Add PR review guidelines for maintainers
Co-authored-by: Yuri Sizov <yuris@humnom.net >
2023-03-15 21:08:33 +03:00
Jan Thomä
09551bfa73
fix: link to animation tree tutorial
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The link to the animation tree tutorial is wrong:
```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending
IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Arpit Srivastava
258a980fb1
Update matrices_and_transforms.rst ( #6922 )
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Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Max Hilbrunner
e61ad46a09
Merge pull request #6965 from frigorific44/patch-1
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Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
Clay John and Hugo Locurcio
6538f38db8
Mention Sorting Offset property in 3D rendering limitations ( #6944 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-03-13 18:20:19 +01:00
Chris Weber
a166f7c483
Fix incorrect default collision layer in Your first 3D game ( #6928 )
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Physics and rendering layers are counted from 1 in Godot 4.0 and later.
2023-03-13 17:45:40 +01:00
George Marques
4d86f91ff7
Add note in GDScript reference about inference with Variant ( #6934 )
2023-03-13 17:41:07 +01:00
Max Hilbrunner
74b9f0b725
Merge pull request #6975 from hmans/fix-typo-shader-includes-page
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Fix typo ("blackslash") on shader preprocessor page
2023-03-13 15:05:56 +01:00
Max Hilbrunner
0ed1625175
Merge pull request #6973 from pcamp/patch-7
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Fix typo in gdscript_basics
2023-03-13 15:04:30 +01:00
Hendrik Mans
57a1bce6e2
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c
Improve shader #include documentation
2023-03-13 11:29:37 +01:00
pcamp
264df54c2a
Fix typo in gdscript_basics
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"change" -> "changes"
2023-03-13 01:05:08 -05:00
Hugo Locurcio and Max Hilbrunner
17e6a5f7bb
Mention function overloading not being supported in Shading language ( #6940 )
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* Mention function overloading not being supported in Shading language
This also adds a performance note for `discard`.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-13 02:25:17 +01:00
Max Hilbrunner
b2f204c334
Merge pull request #6942 from brettchalupa/patch-1
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Remove gendered pronouns from 3D Player Movement section
2023-03-13 02:08:25 +01:00
Max Hilbrunner
e59b8dd70f
Merge pull request #6941 from Calinou/remove-gles2-references
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Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Max Hilbrunner
3d491ddeed
Merge pull request #6952 from Calinou/creating-movies-update-screenshots
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Update screenshots for Godot 4.0 in Creating movies
2023-03-13 02:06:08 +01:00
Max Hilbrunner
33234f1598
Merge pull request #6969 from Calinou/lightmapgi-hide-probes
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Document hiding dynamic probe editor gizmos in Using LightmapGI
2023-03-13 01:34:40 +01:00
Max Hilbrunner
75fb5c3e9a
Merge pull request #6949 from atrefonas/fix-docs-typo-nav-mesh
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Fix typo in docs
2023-03-13 01:32:52 +01:00
Max Hilbrunner
41f1e280f3
Merge pull request #6951 from pcamp/patch-1
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Typo fix: "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner
29bb416658
Merge pull request #6953 from pcamp/patch-2
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Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
Max Hilbrunner
c241278703
Merge pull request #6955 from pcamp/patch-4
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Grammar fixes in learning_new_features
2023-03-13 01:07:25 +01:00
Max Hilbrunner
f07b2313ae
Merge pull request #6959 from pcamp/patch-5
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Fix typos in gui_using_theme_editor
2023-03-13 01:05:39 +01:00
Max Hilbrunner
c3165985e7
Merge pull request #6957 from SaumyaBhushan/Issue#6950
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Misspelling in 'Custom post-processing' shader code
2023-03-13 01:03:00 +01:00
Max Hilbrunner
9447f6b126
Merge pull request #6960 from pcamp/patch-6
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Fix typo in gui_theme_type_variations
2023-03-13 01:00:51 +01:00
Max Hilbrunner
fd64d7c046
Merge pull request #6963 from dh0001/patch-1
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Fix heading in using_tilesets
2023-03-13 00:59:43 +01:00
Hugo Locurcio
6bcd2cbd1b
Document hiding dynamic probe editor gizmos in Using LightmapGI
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- Clarify that lightmaps must be baked again after adding LightmapProbe
nodes.
2023-03-12 17:54:51 +01:00
Derek Enlow
642282bcb8
Update rename changes to SurfaceTool
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Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
David Hu
4c99ee3843
Fix heading in using_tilesets
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Fixed a heading that had a random c at the end
2023-03-11 19:52:32 -05:00
pcamp
c31e9d2bfb
Fix typo in gui_theme_type_variations
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"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp
e6d5e634d8
Fix typos in gui_using_theme_editor
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"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
SaumyaBhushan
8b52c0b026
Misspelling in 'Custom post-processing' shader code
2023-03-11 21:09:53 +05:30
pcamp
f46b04b791
Grammar fixes in learning_new_features
2023-03-10 20:35:01 -06:00
pcamp
08f8debc92
Grammar fix in first_look_at_the_editor
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"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
Hugo Locurcio
9286f1b466
Remove references to removed GLES2 backend
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- Update FAQ to remove issues resolved in 4.0, and add more advice
on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3fc7c4c6e5
Update screenshots for Godot 4.0 in Creating movies
2023-03-11 02:52:49 +01:00
pcamp
a58f9de2c5
Typo fix: "counterpart" -> "counterparts"
2023-03-10 19:30:55 -06:00
Alexander Trefonas
f119357c05
Fix typo
2023-03-10 17:40:39 -05:00