Commit Graph
5394 Commits
Author SHA1 Message Date
Rémi Verschelde f6f6c1bf19 classref: Sync with latest 4.0-dev 2021-10-06 11:19:07 +02:00
Rémi Verschelde 6952796767 CI: Temporarily disable treating warnings as errors 2021-10-06 11:19:02 +02:00
Umut Seven ad45ef9288 Add missing period in 2D lights and shadows (#5299) 2021-10-06 00:45:22 +02:00
Max Hilbrunner 6fda359955 Merge pull request #5288 from katecoded/patch-1
Fix grammar issue in "Ways to contribute" page
2021-10-05 14:25:37 +02:00
Lucida Dragon 062aa06eec Fix typo in WebSocket tutorial (#5296) 2021-10-04 01:40:12 +02:00
Kate cc734be113 Fix grammar issue in "Ways to contribute" page
In the section "Filing an issue on GitHub", the subsection "How to reproduce the bug" says "Even if you think that the issue is trivial to reproduce, adding a minimal project that lets reproduce it is a big added value." which is missing a word. Changing it to "...lets everyone reproduce it..." fixes the grammatical error.
2021-09-30 16:37:11 -07:00
Michael Alexsander 827812526b Fix wrong comment syntax for C# in "Exporting packs" page (#5287) 2021-09-30 18:04:32 +02:00
Max Hilbrunner abb52d197b Merge pull request #5271 from Calinou/add-smoothstep-ease-classref-images
Add cheatsheet and comparison image for `ease()` and `smoothstep()`
2021-09-30 12:23:10 +02:00
Max Hilbrunner 0269a32944 Merge pull request #5278 from gelvinp/fix-lrp-error-check-master
Add example of error handling with load_resource_pack
2021-09-30 12:20:42 +02:00
Rémi Verschelde 05ed919228 Merge pull request #5266 from akien-mga/gdscript-no-exp_range 2021-09-29 13:33:45 +02:00
Hugo Locurcio 31033b212b Fix void typed function code sample in GDScript basics 2021-09-25 19:49:24 +02:00
Patrick Gelvin 7dbe3e1428 Add example of error handling with load_resource_pack 2021-09-22 14:52:10 -07:00
Hugo Locurcio aff48371b2 Add cheatsheet and comparison image for ease() and smoothstep()
These images are used in the class reference.
2021-09-20 16:03:05 +02:00
nightblade9andHugo Locurcio 1b80cf29c1 Add more porting providers to Console support in Godot (#5267)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-09-20 15:56:25 +02:00
Rémi Verschelde f39354b7f8 GDScript: Remove reference to @export_exp_range
Cf. #52800.
2021-09-17 23:00:38 +02:00
Max Hilbrunner af78a911cc Merge pull request #5261 from pycbouh/bbcodes-reorganization
Reorganize and update the "BBCode in RichTextLabel" article
2021-09-17 01:40:07 +02:00
Yuri Sizov 4f67dc3cac Reorganize and update the "BBCode in RichTextLabel" article 2021-09-16 03:52:07 +03:00
Max Hilbrunner 54644d4754 Merge pull request #5246 from Calinou/bbcode-in-richtextlabel-url-handling
Document how to handle clicked `[url]` tags in RichTextLabel
2021-09-16 00:35:33 +02:00
Max Hilbrunner 64ddea7e9d Merge pull request #5241 from nsrCodes/patch-1
Use only right-click to remove tile from gridmap
2021-09-16 00:28:32 +02:00
Max Hilbrunner 63a26da749 Merge pull request #5240 from Calinou/cpp-guidelines-3.x-restrictions
Document C++ usage guideline restrictions for `3.x` pull requests
2021-09-16 00:26:53 +02:00
ThreeRhinosInAnElephantCostume f581264b70 Document a workaround for testing scripts without test() (#5257) 2021-09-16 00:24:12 +02:00
Yuri Sizov f057ffdd92 Merge pull request #5235 from Calinou/release-policy-3.4-q4
Change estimated release date for Godot 3.4 and Godot 4.0
2021-09-15 21:26:30 +03:00
Hugo Locurcio 8d66359adc Change estimated release date for Godot 3.4 and Godot 4.0
Godot 3.4 will most likely be released in October 2021 since it
didn't reach RC stage yet (it's at beta 4 right now).

Godot 4.0 hasn't had an alpha released yet, so it won't release in
2021 by now. The first half of 2022 is a more likely estimate.
2021-09-15 19:58:46 +02:00
MeSnek 137dec13b4 Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255) 2021-09-14 17:55:40 +02:00
Aaron Franke 5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Max Hilbrunner 3cc427e436 Merge pull request #5238 from ThreeRhinosInAnElephantCostume/patch-2
Document a workaround for testing scripts without `test()`
2021-09-13 23:18:32 +02:00
Max Hilbrunner 6fe3279246 Merge pull request #5247 from Calinou/bbcode-in-richtextlabel-rgba-color
Update BBCode in RichTextLabel `[color]` for RGBA color change
2021-09-13 22:41:00 +02:00
Aaron Franke 4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Hugo Locurcio 2fe36082ec Document how to handle clicked [url] tags in RichTextLabel 2021-09-13 02:00:58 +02:00
Hugo Locurcio 78fe1e13c2 Update BBCode in RichTextLabel [color] for RGBA color change
Color codes are now RGBA instead of ARGB in Godot 4.0.
2021-09-13 01:59:15 +02:00
Navdeep Singh Rathore 63d2c527d8 Improve GridMaps tutorial and correct editor shortcuts 2021-09-13 00:47:53 +05:30
Hugo Locurcio a28fd8ad06 Document C++ usage guideline restrictions for 3.x pull requests 2021-09-12 18:24:24 +02:00
Max Hilbrunner 9ad3eaec1e Merge pull request #5237 from Calinou/cpp-usage-guidelines-allow-for-range-loops
Remove outdated guideline about `for` range loops being forbidden
2021-09-12 15:49:00 +02:00
ThreeRhinosInAnElephantCostume 2fb2167a16 Document a workaround for testing GDScript files without a test() function
This is a rather obscure feature that's unlikely to ever by used by anything other than https://github.com/godotengine/godot/pull/52068.

Nevertheless, I think it's worth documenting.
2021-09-11 20:54:54 +02:00
Hugo Locurcio 49645532f7 Remove outdated guideline about for range loops being forbidden
`for` range loops are now implemented in Godot's data containers,
and using them is allowed.
2021-09-11 18:38:36 +02:00
Max Hilbrunner a370c228a6 Merge pull request #5194 from skyace65/using_fonts
Add a page on using fonts in Godot
2021-09-11 13:35:44 +02:00
skyace65 7b54de4045 Add a page on using fonts in Godot 2021-09-10 08:58:51 -04:00
ssj71 2ee13d89ac Clarify Size and Anchors UI Tut (#5217)
* Clarify Size and Anchors UI Tut

I read through this doc and it didn't make any sense to me. I opened godot and played with it and realized the text doesn't match the illustrations very well. I've (hopefully) clarified some concepts and made the text better describe what's shown in the pictures. Hopefully this will help somebody!

Cheers!
_ssj71
2021-09-10 12:43:57 +02:00
Matthew 44c2aa0b07 Add note that C# tools plugin requires the mono SDK on Linux (#5228)
* Add note that C# tools plugin requires mono SDK
2021-09-10 12:42:41 +02:00
Max Hilbrunner e7cfe1f77e Merge pull request #5234 from DeeJayLSP/patch-3
Complying with licenses: Explain what the FreeType <year> should be
2021-09-10 12:41:39 +02:00
DeeJayLSP 9b21fc3a26 Complying with licenses: Explain what the FreeType <year> should be 2021-09-09 21:54:16 -03:00
DeeJayLSP d329b73665 Remove Q2 from 3.4 release date (#5233)
Change Q2-3 to Q3-4 for 3.4 release date
2021-09-09 21:55:09 +03:00
Max Hilbrunner 88f9af923d Merge pull request #5229 from finepointcgi/patch-1
Added in Finepointcgi
2021-09-09 13:40:09 +02:00
Max Hilbrunner aa246b521b Merge pull request #5170 from JamesC01/patch-1
Add Kasper Frandsen to tutorials list
2021-09-09 13:18:21 +02:00
Max Hilbrunner 110e0af817 Merge pull request #5219 from skyace65/C#Exports
Add C# Export Page
2021-09-09 13:02:52 +02:00
Max Hilbrunner 5c681d0adb Merge pull request #5222 from Xrayez/solution-is-not-always-direct
Use "Prefer local solutions" in best practices for engine contributors
2021-09-09 12:57:53 +02:00
Mitch McCollum ac646f12f6 Added in Finepointcgi
Hey Guys, 
Added in Finepointcgi as a tutorial creator.
2021-09-08 11:39:11 -04:00
Max Hilbrunner 8f82bea111 Merge pull request #5225 from MaxLap/patch-1
Reword intro of custom_drawing_in_2d
2021-09-08 08:47:57 +02:00
skyace65 f8fffccde0 Add C# Export Page 2021-09-07 08:38:17 -04:00
Maxime Lapointe 7cf7442435 Reword intro do custom_drawing_in_2d
The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-09-06 09:26:29 -04:00