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Document a workaround for testing GDScript files without a test() function
This is a rather obscure feature that's unlikely to ever by used by anything other than https://github.com/godotengine/godot/pull/52068. Nevertheless, I think it's worth documenting.
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@@ -347,3 +347,10 @@ If no errors are printed and everything goes well, you're done!
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recommend writing new tests for already resolved
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`issues related to GDScript at GitHub <https://github.com/godotengine/godot/issues?q=is%3Aissue+label%3Atopic%3Agdscript+is%3Aclosed>`_,
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or writing tests for currently working features.
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.. note::
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If your test case requires that there is no ``test()``
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function present inside the script file,
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you can disable the runtime section of the test by naming the script file so that it matches the pattern ``*.noscript.gd``.
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For example, "test_empty_file.notest.gd".
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