Document a workaround for testing GDScript files without a test() function

This is a rather obscure feature that's unlikely to ever by used by anything other than https://github.com/godotengine/godot/pull/52068.

Nevertheless, I think it's worth documenting.
This commit is contained in:
ThreeRhinosInAnElephantCostume
2021-09-11 20:54:54 +02:00
committed by developer
parent a370c228a6
commit 2fb2167a16
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@@ -347,3 +347,10 @@ If no errors are printed and everything goes well, you're done!
recommend writing new tests for already resolved
`issues related to GDScript at GitHub <https://github.com/godotengine/godot/issues?q=is%3Aissue+label%3Atopic%3Agdscript+is%3Aclosed>`_,
or writing tests for currently working features.
.. note::
If your test case requires that there is no ``test()``
function present inside the script file,
you can disable the runtime section of the test by naming the script file so that it matches the pattern ``*.noscript.gd``.
For example, "test_empty_file.notest.gd".