Godot Organization
bf7d0c19c3
classref: Sync with current master branch (1ba920f)
2023-11-25 03:19:34 +00:00
Matthew
98dd0aefff
Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
...
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew
2ed36650e7
Merge pull request #8457 from rakkarage/update-vscode-llvm-comment
...
Change comment to use new executable name: godot.linuxbsd.editor.dev.x86_64.llvm
2023-11-24 16:44:14 -05:00
217bd3c066
Updating the 2D tutorial in light of an editor bug ( #7915 )
...
* Update to the 2D tutorial
Issue #41283 is currently disrupting the flow of the official 2D tutorial for folks with external script editors.
This change is to update the tutorial to acknowledge this bug and provide newcomers with clearer guidelines on how to complete the tutorial despite the bug.
It also clarifies a potential point of confusion about how the editor communicates connection between signals and script functions.
Co-authored-by: Matthew <matthewehr@hotmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-24 16:29:50 -05:00
Matthew
5966ffdca4
Merge pull request #8364 from JohnSmith757/patch-1
...
Add 'Night Quest Games Blog' to tutorials.rst
2023-11-24 16:17:47 -05:00
Matthew
305173e601
Merge pull request #8500 from Calinou/optimizing-for-size-distribution
...
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Matthew
7925ccb0d1
Merge pull request #8056 from Calinou/antialiasing-resolution-scaling-fsr2
...
Document AMD FidelityFX Super Resolution 2.2 support
2023-11-24 16:03:33 -05:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
...
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
...
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Matthew
7606b7c781
Merge pull request #8113 from mediacloner/mediacloner-patch-1
...
Update 04.creating_the_enemy.rst
2023-11-24 15:16:32 -05:00
Hugo Locurcio
7fb4080299
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 20:38:21 +01:00
Matthew
fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
...
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe
Merge pull request #8293 from michaelgundlach/patch-1
...
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262
Update Particles2D instructions to convert GPU to CPU ( #8525 )
...
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52
Merge pull request #8165 from ershn/rework_pause_menu_example
...
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Matthew
913b20b826
Merge pull request #7983 from MeLight/getting-started-inst-4.1
...
Step by Step - Instancing 4.1 update
2023-11-24 12:44:58 -05:00
Matthew
9f93d67c56
Merge pull request #8516 from AThousandShips/copyright_fix
...
Fix copyright header in code style guidelines
2023-11-24 12:41:53 -05:00
Matthew
705d9940f6
Merge pull request #8527 from ershn/patch-1
...
Fix typo in background_loading.rst
2023-11-24 12:01:19 -05:00
Steven Le Boëdec
1828e5ad90
Fix typo in background_loading.rst
2023-11-24 11:46:49 +09:00
Max Hilbrunner
bb0b8b8896
Merge pull request #8479 from joelkarn/patch-1
...
Update navigation_using_navigationservers.rst
2023-11-23 19:05:50 +01:00
Joel Kärn
d8aa528bbc
Update navigation_using_navigationservers.rst
...
Fixed typo
2023-11-23 16:21:27 +01:00
Rémi Verschelde
7841ee7a9b
Merge pull request #8524 from akien-mga/conf-fix-language-regression
...
conf.py: Fix regression with composite language codes
2023-11-23 14:12:03 +01:00
Rémi Verschelde
6d295f7c84
conf.py: Fix regression with composite language codes
...
RTD decided to normalize language codes such as `zh_CN` and `pt_BR`
to `zh-cn` and `pt-br`, apparently because it makes URLs prettier...
https://blog.readthedocs.com/language-codes-are-now-normalized/
But they didn't take into account that Sphinx doesn't do the same,
and still requires `zh_CN` and `pt_BR` for its `language` config value.
So we have to convert it back in `conf.py`, otherwise this breaks our
i18n logic, notably to handle the localized class reference and images.
2023-11-23 13:54:22 +01:00
Max Hilbrunner
1088ee341b
Merge pull request #8523 from AThousandShips/comment_fix
...
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7
Merge pull request #8506 from clayjohn/shaders-CI-particles
...
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
...
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
Max Hilbrunner
34383670cc
Merge pull request #8521 from mhilbrunner/birthday-fixes
...
Fix Android library title capitalization
2023-11-23 13:03:19 +01:00
A Thousand Ships
00e4e554e1
Fix some headers that were incorrectly comments
2023-11-23 12:21:53 +01:00
Max Hilbrunner
3bfa025048
Fix Android library title capitalization
2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
...
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
A Thousand Ships
df9bed0836
Fix copyright header in code style guidelines
2023-11-21 23:10:48 +01:00
clayjohn
da93553be2
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-21 11:43:36 -07:00
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
...
* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
ee1fe1caea
Merge pull request #8462 from theDrake/patch-2
...
Adjust comma placement in 01.project_setup.rst
2023-11-20 19:07:37 -05:00
Matthew
514585d8a8
Merge pull request #8509 from tetrapod00/patch-1
...
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
Matthew
4e02f00a84
Merge pull request #8511 from jsjtxietian/patch-1
...
Update copy node path in default_key_mapping.rst
2023-11-20 18:56:48 -05:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
Max Hilbrunner
4cc8591307
Merge pull request #8501 from mhilbrunner/add-uwp-faq-redirects
...
Add redirects for old UWP pages to FAQ note
2023-11-20 08:22:51 +01:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
David C. Drake
f84168db6a
Adjust comma placement in 01.project_setup.rst
...
Changed "window and in the left column," to "window, in the left column".
2023-11-19 11:54:19 -07:00
Shlomi
ee9e10e6a9
Update vs_node.webp
...
Added port types
2023-11-19 01:11:51 +02:00
Michael Gundlach
79863df05d
Clarify explanation of property initialization.
...
The previous text implied (at least to me) that there was something
special in Godot called an "init assignment value", and that there was
special logic determining which kind of assignment was used. In
reality, nothing special is happening: the property is initialized, then
the constructor may set the value, then exports may as well.
I also harmonized the Godot and C# code samples, rather than expecting
the user to read both in order.
Frankly I almost feel like this would be clearer if the entire section
were simply deleted, but I wasn't sure if that would be accepted.
2023-11-18 10:39:06 -05:00
Max Hilbrunner
0f058184ad
Add redirects for old UWP pages to FAQ note
2023-11-18 13:08:15 +01:00
Max Hilbrunner
7f97b671f9
Merge pull request #7889 from akien-mga/drop-uwp
...
Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Max Hilbrunner
71ecf90a2b
Merge pull request #8472 from FilipRachunek/patch-2
...
Add FencerDevLog to the list of video tutorials in tutorials.rst
2023-11-18 12:26:27 +01:00
Max Hilbrunner
bd122b1992
Merge pull request #8497 from theDrake/patch-3
...
"as long" -> "as long as" in 03.player_movement_code.rst
2023-11-18 09:50:28 +01:00
Max Hilbrunner
1cfc04d71a
Merge pull request #8475 from Cerno-b/add-german-style-guide
...
Add German style guide
2023-11-18 09:28:16 +01:00
Max Hilbrunner
c5d7e498e6
Merge pull request #8496 from godotengine/classref/sync-80de898
...
classref: Sync with current master branch (80de898)
2023-11-18 09:27:44 +01:00
David C. Drake
83bc0c5e97
"as long" -> "as long as" in 03.player_movement_code.rst
...
Changed "as long it is not on or collides" to "as long as it is not on or colliding".
2023-11-17 20:49:38 -07:00
Godot Organization
3c2eef1f25
classref: Sync with current master branch (80de898)
2023-11-18 03:19:25 +00:00