Document limitations of local RenderingDevices in Using compute shaders

This commit is contained in:
Hugo Locurcio
2023-11-24 20:38:21 +01:00
parent fabd885d89
commit 7fb4080299
+4
View File
@@ -188,6 +188,10 @@ and create a precompiled version of it using this:
var shaderBytecode = shaderFile.GetSpirV();
var shader = rd.ShaderCreateFromSpirV(shaderBytecode);
.. warning::
Local RenderingDevices cannot be debugged using tools such as
`RenderDoc <https://renderdoc.org/>`__.
Provide input data
------------------