mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 18:29:11 +00:00
Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 4.2 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@@ -33,10 +33,10 @@ While GPUParticles2D is configured via a :ref:`class_ParticleProcessMaterial`
|
||||
node properties in CPUParticles2D (with the exception of the trail settings).
|
||||
|
||||
You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on
|
||||
the node in the inspector, and selecting **Particles > Convert to
|
||||
CPUParticles2D** in the toolbar at the top of the 3D editor viewport.
|
||||
the node in the inspector, selecting the 2D viewport, and selecting
|
||||
**GPUParticles2D > Convert to CPUParticles2D** in the viewport toolbar.
|
||||
|
||||
.. image:: img/particles_convert.png
|
||||
.. image:: img/particles_convert.webp
|
||||
|
||||
The rest of this tutorial is going to use the GPUParticles2D node. First, add a GPUParticles2D
|
||||
node to your scene. After creating that node you will notice that only a white dot was created,
|
||||
|
||||
Reference in New Issue
Block a user