Commit Graph
3489 Commits
Author SHA1 Message Date
Matthew 98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew 305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio 2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert 2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec 1828e5ad90 Fix typo in background_loading.rst 2023-11-24 11:46:49 +09:00
Joel Kärn d8aa528bbc Update navigation_using_navigationservers.rst
Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner 1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner 37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner bdd27bebb3 Merge pull request #8520 from RegalMedia/patch-3
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships 00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Max Hilbrunner 3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
RegalMedia 940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew 514585d8a8 Merge pull request #8509 from tetrapod00/patch-1
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天 31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 2023-11-19 22:29:25 -08:00
Shlomi ee9e10e6a9 Update vs_node.webp
Added port types
2023-11-19 01:11:51 +02:00
Michael Gundlach 79863df05d Clarify explanation of property initialization.
The previous text implied (at least to me) that there was something
special in Godot called an "init assignment value", and that there was
special logic determining which kind of assignment was used.  In
reality, nothing special is happening: the property is initialized, then
the constructor may set the value, then exports may as well.

I also harmonized the Godot and C# code samples, rather than expecting
the user to read both in order.

Frankly I almost feel like this would be clearer if the entire section
were simply deleted, but I wasn't sure if that would be accepted.
2023-11-18 10:39:06 -05:00
Max Hilbrunner 7f97b671f9 Merge pull request #7889 from akien-mga/drop-uwp
Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew 9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos 9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Hugo Locurcio 59cfbbbd82 Add notice about GDExtension being experimental in What is GDExtension? 2023-11-17 15:28:45 +01:00
Max Hilbrunner 3c3b693dff Merge pull request #8481 from Calinou/standardmaterial3d-alpha-antialiasing
Document alpha antialiasing in Standard Material 3D
2023-11-17 06:24:06 +01:00
Fredia Huya-Kouadio 3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
oujionghong c925bcd76f Fixing guide example on 2 indent levels for continuation lines
The original example seems to be using 3 tabs for indentation, but the description said 2 should be used.
2023-11-17 10:16:32 +08:00
Rémi Verschelde ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Max Hilbrunner b9f8f9e5c8 Merge pull request #8471 from Calinou/running-code-in-the-editor-editorscript
Document using EditorScript in Running code in the editor
2023-11-15 07:10:34 +01:00
Max Hilbrunner 9aba4a087a Merge pull request #8467 from Calinou/remove-unused-images
Remove unused images
2023-11-15 07:10:03 +01:00
Devon Braner 408599ecaa Update setting_up_xr.rst with consistent spelling in code examples (#8476)
* Update setting_up_xr.rst with consistent spelling in code examples

Most instances of the word "initialized" are spelled with a 'z', except for this one. Edited to make the spelling consistent.
2023-11-14 22:18:15 -05:00
Hugo Locurcio 48596bc9ed Document using EditorScript in Running code in the editor
EditorScript is useful for one-off operations such as:

- Use as a playground for GDScript or C# scripting without
  having to run a project.
- Scale all light nodes in the currently edited scene.
- Replace nodes that were copy-pasted with scene instances.
2023-11-14 12:03:11 +01:00
Pikario b65d7cab1b Update the default diffuse mode 2023-11-13 23:34:58 +01:00
Hugo Locurcio f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Max Hilbrunner 6981d930f8 Merge pull request #7994 from Helmasko/patch-2
Custom drawing in 2D update gdscript
2023-11-11 03:06:03 +01:00
2d087cad24 More clarity and explanation for audio effects (#8304)
* Update tutorials/audio/audio_effects.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-11 02:40:05 +01:00
Max Hilbrunner ac928bdff3 Merge pull request #7725 from Ymanawat/chroma_key_shader
Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Max Hilbrunner 2958e6d168 Merge pull request #8410 from Calinou/using-fonts-outline-shadow
Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Max Hilbrunner 31063027c8 Merge pull request #7579 from dalexeev/gds-setter-getter-doc
GDScript: Clarify setter/getter documentation
2023-11-11 02:26:01 +01:00
Max Hilbrunner 85fc55a922 Merge pull request #8250 from rarysson/update-warning-system
Update GDScript warning system to use `@warning_ignore`
2023-11-10 22:33:44 +01:00
Max Hilbrunner 455140b958 Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
Mark Android system font loading as unreliable in Using fonts
2023-11-10 22:26:59 +01:00
Max Hilbrunner 51db4d1715 Merge pull request #8441 from Calinou/runtime-file-loading-saving-mipmaps
Document generating mipmaps in Runtime file loading and saving
2023-11-10 22:26:30 +01:00
Max Hilbrunner 9e6534f539 Merge pull request #8440 from tetrapod00/patch-2
c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-10 22:25:40 +01:00
Yuri Sizov cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Rarysson Guilherme 49133c0e5c Update GDScript warning system to use @warning_ignore 2023-11-10 11:33:27 -03:00