Merge pull request #7889 from akien-mga/drop-uwp

Remove UWP mentions as the platform port was removed in 4.2
This commit is contained in:
Max Hilbrunner
2023-11-18 12:30:25 +01:00
committed by GitHub
11 changed files with 12 additions and 35 deletions
-12
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@@ -1,12 +0,0 @@
.. _doc_exporting_for_uwp:
Exporting for Universal Windows Platform
========================================
.. important::
Exporting projects to UWP is not implemented in Godot 4.
Godot 3 has limited UWP support, but there are many
`known issues <https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aplatform%3Auwp>`__.
We recommend you use the :ref:`Win32 export <doc_exporting_for_windows>` instead.
-2
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@@ -50,8 +50,6 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
+-----------------+----------------------------------------------------------+
| **ios** | Running on iOS (but not within a Web browser) |
+-----------------+----------------------------------------------------------+
| **uwp** | Running on UWP (but not within a Web browser) |
+-----------------+----------------------------------------------------------+
| **windows** | Running on Windows |
+-----------------+----------------------------------------------------------+
| **linuxbsd** | Running on Linux or \*BSD |
-1
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@@ -13,7 +13,6 @@ Export
running_on_macos
exporting_for_windows
changing_application_icon_for_windows
exporting_for_uwp
exporting_for_ios
exporting_for_android
android_gradle_build
@@ -196,7 +196,7 @@ When **exporting**, the following may also be defined depending on the export fe
* One of ``GODOT_PC``, ``GODOT_MOBILE``, or ``GODOT_WEB`` depending on the platform type.
* One of ``GODOT_WINDOWS``, ``GODOT_LINUXBSD``, ``GODOT_MACOS``, ``GODOT_UWP``, ``GODOT_HAIKU``, ``GODOT_ANDROID``, ``GODOT_IOS``, or ``GODOT_WEB`` depending on the platform.
* One of ``GODOT_WINDOWS``, ``GODOT_LINUXBSD``, ``GODOT_MACOS``, ``GODOT_ANDROID``, ``GODOT_IOS``, or ``GODOT_WEB`` depending on the platform.
To see an example project, see the OS testing demo:
https://github.com/godotengine/godot-demo-projects/tree/master/misc/os_test