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Merge pull request #7889 from akien-mga/drop-uwp
Remove UWP mentions as the platform port was removed in 4.2
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@@ -1,12 +0,0 @@
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.. _doc_exporting_for_uwp:
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Exporting for Universal Windows Platform
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========================================
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.. important::
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Exporting projects to UWP is not implemented in Godot 4.
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Godot 3 has limited UWP support, but there are many
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`known issues <https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aplatform%3Auwp>`__.
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We recommend you use the :ref:`Win32 export <doc_exporting_for_windows>` instead.
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@@ -50,8 +50,6 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
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+-----------------+----------------------------------------------------------+
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| **ios** | Running on iOS (but not within a Web browser) |
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+-----------------+----------------------------------------------------------+
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| **uwp** | Running on UWP (but not within a Web browser) |
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+-----------------+----------------------------------------------------------+
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| **windows** | Running on Windows |
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+-----------------+----------------------------------------------------------+
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| **linuxbsd** | Running on Linux or \*BSD |
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@@ -13,7 +13,6 @@ Export
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running_on_macos
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exporting_for_windows
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changing_application_icon_for_windows
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exporting_for_uwp
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exporting_for_ios
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exporting_for_android
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android_gradle_build
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@@ -196,7 +196,7 @@ When **exporting**, the following may also be defined depending on the export fe
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* One of ``GODOT_PC``, ``GODOT_MOBILE``, or ``GODOT_WEB`` depending on the platform type.
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* One of ``GODOT_WINDOWS``, ``GODOT_LINUXBSD``, ``GODOT_MACOS``, ``GODOT_UWP``, ``GODOT_HAIKU``, ``GODOT_ANDROID``, ``GODOT_IOS``, or ``GODOT_WEB`` depending on the platform.
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* One of ``GODOT_WINDOWS``, ``GODOT_LINUXBSD``, ``GODOT_MACOS``, ``GODOT_ANDROID``, ``GODOT_IOS``, or ``GODOT_WEB`` depending on the platform.
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To see an example project, see the OS testing demo:
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https://github.com/godotengine/godot-demo-projects/tree/master/misc/os_test
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