Max Hilbrunner
8c59cdc3ea
Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
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Document limit of VoxelGI and LightmapGI instances that can be rendered
2024-01-25 09:55:06 +01:00
Matthew
be2cbe2316
Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
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Corrected closing in example for [lang] tag
2024-01-25 09:54:55 +01:00
Max Hilbrunner
62c29c4cdb
Merge pull request #8640 from yunusey/dev
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Fix UV mapping in ArrayMesh tutorial
2024-01-25 09:54:45 +01:00
Max Hilbrunner
2cd1805af9
Merge pull request #8642 from software-2/master
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Remove out of date warning from version_control_systems.rst
2024-01-25 09:54:37 +01:00
Matthew
6c79237950
Merge pull request #8635 from Calinou/shading-language-fix-classref-link
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Fix per-instance shader parameter classref link in Shading language
2024-01-25 09:54:27 +01:00
Matthew
fb7304ba1d
Merge pull request #8622 from AdriaandeJongh/patch-1
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Specify POT Generation is only available for GDScript files
2024-01-25 09:54:06 +01:00
Max Hilbrunner
1b5a1a2f59
Merge pull request #8615 from TheYellowArchitect/patch-13
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Slight polish at enum example
2024-01-25 09:53:54 +01:00
Paul Joannon
9cd4943b31
Change the note about disconnecting C# signals
2024-01-25 09:44:33 +01:00
Hugo Locurcio
0f36f060c9
Update documentation changelog for 4.2
2024-01-25 09:44:05 +01:00
Phlegmlee
5951d5850d
Removed duplicate line.
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The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.
## The description of a constant.
const GRAVITY = 9.8
2024-01-25 09:43:34 +01:00
yankscally
c3eb89195b
changed qodot link!
2024-01-25 09:43:13 +01:00
Patrick Exner
3c54d71038
Update first 2D shader TEXTURE built-in variable section
2024-01-25 09:43:05 +01:00
Haoyu Qiu
30de13bc77
Fix capitalization of GDExtension
2024-01-25 09:42:57 +01:00
Hugo Locurcio
1e3dc06d58
Mention potential banding issues in fog and volumetric fog documentation
2024-01-25 09:42:28 +01:00
Ryan Eisenbarth
a430b956f4
Minor text change from i to node
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Keeps document consistent throughout
2024-01-25 09:42:19 +01:00
AveMo
6b7c76f6e9
Removed reference to 'DEPTH' in CanvasItem shaders ( #8616 )
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* Remove 'DEPTH' constant from CanvasItem shaders
* Re-added Origin mention
2024-01-25 09:39:18 +01:00
smix8
21aabe55be
Update navigation mesh baking doc
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Updates navigation mesh baking doc.
2024-01-25 09:39:00 +01:00
TheYellowArchitect
ee4eae3208
Added enum iteration example
2024-01-25 09:38:49 +01:00
Anish Patel
5b38644c78
Update 2d_movement.rst
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Fixing typo in C# code sample
2024-01-25 09:37:09 +01:00
Bastiaan Olij
cd831fd63e
Reference the new movement demos in our roomscale writeup
2023-11-26 17:32:14 +11:00
Max Hilbrunner
45051e178b
Merge pull request #8505 from pseidemann/patch-2
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add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragon and A Thousand Ships
73441678ef
Added C# code tabs to SurfaceTool.rst ( #8192 )
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* Added C# code tabs
* Update tutorials/3d/procedural_geometry/surfacetool.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-25 19:23:40 +01:00
Max Hilbrunner
643001f9b1
Merge pull request #8450 from Cerno-b/reorganise-about-headers
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Reorganise "about" headers
2023-11-25 19:19:00 +01:00
a0822839f6
Add hint reg. Safari audio autoplay restriction when exporting for the web ( #8499 )
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* Add hint reg. Safari audio autoplay restriction when exporting for the web
* Apply suggestions from code review
* Apply suggestions from code review
* Update tutorials/export/exporting_for_web.rst
Co-authored-by: Matthew <matthewehr@hotmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-25 19:16:53 +01:00
Matthew
98dd0aefff
Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
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Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew
305173e601
Merge pull request #8500 from Calinou/optimizing-for-size-distribution
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Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
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This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
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This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio
7fb4080299
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 20:38:21 +01:00
Matthew
fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
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Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe
Merge pull request #8293 from michaelgundlach/patch-1
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Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262
Update Particles2D instructions to convert GPU to CPU ( #8525 )
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* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52
Merge pull request #8165 from ershn/rework_pause_menu_example
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Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec
1828e5ad90
Fix typo in background_loading.rst
2023-11-24 11:46:49 +09:00
Joel Kärn
d8aa528bbc
Update navigation_using_navigationservers.rst
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Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner
1088ee341b
Merge pull request #8523 from AThousandShips/comment_fix
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Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7
Merge pull request #8506 from clayjohn/shaders-CI-particles
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Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
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Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships
00e4e554e1
Fix some headers that were incorrectly comments
2023-11-23 12:21:53 +01:00
Max Hilbrunner
3bfa025048
Fix Android library title capitalization
2023-11-22 19:10:03 +01:00
RegalMedia
940f51dd96
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
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Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn
da93553be2
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-21 11:43:36 -07:00
f959b46ff0
Add "Upgrading from Godot 4.1 to Godot 4.2" page ( #8488 )
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* Add "Upgrading from Godot 4.1 to Godot 4.2" page
* Update tutorials/migrating/upgrading_to_godot_4.2.rst
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Cerno_b <cerno.b@gmail.com >
2023-11-21 08:56:41 +01:00
Matthew
514585d8a8
Merge pull request #8509 from tetrapod00/patch-1
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Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天
31bbb15715
Update copy node path in default_key_mapping.rst
2023-11-20 19:56:11 +08:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
pseidemann
067170fb8b
add missing override modifier for _process()
2023-11-19 15:31:44 +01:00
Shlomi
ee9e10e6a9
Update vs_node.webp
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Added port types
2023-11-19 01:11:51 +02:00
Michael Gundlach
79863df05d
Clarify explanation of property initialization.
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The previous text implied (at least to me) that there was something
special in Godot called an "init assignment value", and that there was
special logic determining which kind of assignment was used. In
reality, nothing special is happening: the property is initialized, then
the constructor may set the value, then exports may as well.
I also harmonized the Godot and C# code samples, rather than expecting
the user to read both in order.
Frankly I almost feel like this would be clearer if the entire section
were simply deleted, but I wasn't sure if that would be accepted.
2023-11-18 10:39:06 -05:00
Max Hilbrunner
7f97b671f9
Merge pull request #7889 from akien-mga/drop-uwp
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Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00