Commit Graph
3506 Commits
Author SHA1 Message Date
Phlegmlee 5951d5850d Removed duplicate line.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.

 ## The description of a constant.
    const GRAVITY = 9.8
2024-01-25 09:43:34 +01:00
yankscally c3eb89195b changed qodot link! 2024-01-25 09:43:13 +01:00
Patrick Exner 3c54d71038 Update first 2D shader TEXTURE built-in variable section 2024-01-25 09:43:05 +01:00
Haoyu Qiu 30de13bc77 Fix capitalization of GDExtension 2024-01-25 09:42:57 +01:00
Hugo Locurcio 1e3dc06d58 Mention potential banding issues in fog and volumetric fog documentation 2024-01-25 09:42:28 +01:00
Ryan Eisenbarth a430b956f4 Minor text change from i to node
Keeps document consistent throughout
2024-01-25 09:42:19 +01:00
AveMo 6b7c76f6e9 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2024-01-25 09:39:18 +01:00
smix8 21aabe55be Update navigation mesh baking doc
Updates navigation mesh baking doc.
2024-01-25 09:39:00 +01:00
TheYellowArchitect ee4eae3208 Added enum iteration example 2024-01-25 09:38:49 +01:00
Anish Patel 5b38644c78 Update 2d_movement.rst
Fixing typo in C# code sample
2024-01-25 09:37:09 +01:00
Bastiaan Olij cd831fd63e Reference the new movement demos in our roomscale writeup 2023-11-26 17:32:14 +11:00
Max Hilbrunner 45051e178b Merge pull request #8505 from pseidemann/patch-2
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragonandA Thousand Ships 73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Max Hilbrunner 643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
a0822839f6 Add hint reg. Safari audio autoplay restriction when exporting for the web (#8499)
* Add hint reg. Safari audio autoplay restriction when exporting for the web

* Apply suggestions from code review

* Apply suggestions from code review

* Update tutorials/export/exporting_for_web.rst

Co-authored-by: Matthew <matthewehr@hotmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-25 19:16:53 +01:00
Matthew 98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew 305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio 2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert 2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec 1828e5ad90 Fix typo in background_loading.rst 2023-11-24 11:46:49 +09:00
Joel Kärn d8aa528bbc Update navigation_using_navigationservers.rst
Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner 1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner 37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner bdd27bebb3 Merge pull request #8520 from RegalMedia/patch-3
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships 00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Max Hilbrunner 3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
RegalMedia 940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew 514585d8a8 Merge pull request #8509 from tetrapod00/patch-1
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天 31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 2023-11-19 22:29:25 -08:00
pseidemann 067170fb8b add missing override modifier for _process() 2023-11-19 15:31:44 +01:00
Shlomi ee9e10e6a9 Update vs_node.webp
Added port types
2023-11-19 01:11:51 +02:00
Michael Gundlach 79863df05d Clarify explanation of property initialization.
The previous text implied (at least to me) that there was something
special in Godot called an "init assignment value", and that there was
special logic determining which kind of assignment was used.  In
reality, nothing special is happening: the property is initialized, then
the constructor may set the value, then exports may as well.

I also harmonized the Godot and C# code samples, rather than expecting
the user to read both in order.

Frankly I almost feel like this would be clearer if the entire section
were simply deleted, but I wasn't sure if that would be accepted.
2023-11-18 10:39:06 -05:00
Max Hilbrunner 7f97b671f9 Merge pull request #7889 from akien-mga/drop-uwp
Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew 9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos 9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Hugo Locurcio 59cfbbbd82 Add notice about GDExtension being experimental in What is GDExtension? 2023-11-17 15:28:45 +01:00
Max Hilbrunner 3c3b693dff Merge pull request #8481 from Calinou/standardmaterial3d-alpha-antialiasing
Document alpha antialiasing in Standard Material 3D
2023-11-17 06:24:06 +01:00
Fredia Huya-Kouadio 3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
oujionghong c925bcd76f Fixing guide example on 2 indent levels for continuation lines
The original example seems to be using 3 tabs for indentation, but the description said 2 should be used.
2023-11-17 10:16:32 +08:00
Rémi Verschelde ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D
- Fix a typo in 3D rendering limitations.
2023-11-15 20:16:03 +01:00
Max Hilbrunner b9f8f9e5c8 Merge pull request #8471 from Calinou/running-code-in-the-editor-editorscript
Document using EditorScript in Running code in the editor
2023-11-15 07:10:34 +01:00