Commit Graph
4647 Commits
Author SHA1 Message Date
Nathan Lovato 5ab8841c25 Edit shading language page
Fill columns, fix a list, move explanations about floating-point
comparisons outside code blocks so they can be translated.
2020-11-27 11:12:50 -06:00
Hugo Locurcio a379df680c Document how to compare floats properly in Shading language
This closes #4342.
2020-11-06 23:26:40 +01:00
Nathan Lovato 82a2361445 Merge pull request #3703 from paulloz/InputEventKey.keycode
Rename InputEventKey.scancode into keycode
2020-11-05 10:08:55 -06:00
Nathan Lovato ac3cbb8195 Merge branch 'master' into InputEventKey.keycode 2020-11-05 10:08:37 -06:00
Nathan Lovato 1aa2648fd3 Merge pull request #4340 from Calinou/fix-double-ref-badge-instant-search
Fix the "ref" badge appearing twice in instant search results
2020-11-05 09:30:16 -06:00
Hugo LocurcioandYuri Sizov cbeb9212cc Fix the "ref" badge appearing twice in search results
This fixes both the "instant" search results and the
dedicated results page.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2020-11-05 14:52:51 +01:00
Nathan Lovato a527238ec5 Merge pull request #4336 from Calinou/exporting-for-web-gzip-hosts
Mention hosts that support on-the-fly compression in Exporting for the Web
2020-11-05 06:45:16 -06:00
Hugo Locurcio 5469ac45d3 Mention hosts that support on-the-fly compression in Exporting for the Web 2020-11-04 20:35:19 +01:00
Nathan Lovato 3db42682a4 Merge pull request #4327 from pyacier/master
proofreading 2d/canvas_layers.rst : change passive voice to direct voice
2020-11-04 13:00:22 -06:00
Nathan Lovato ae51070767 Edit 2d/canvas_layers.rst
Minor tweaks
2020-11-04 12:57:45 -06:00
Nathan Lovato 3f7c2c0361 Merge pull request #4250 from NathanLovato/organization/split-getting-started-workflow
Create new sections from Project Workflow
2020-11-04 12:41:43 -06:00
Nathan Lovato 4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00
Nathan Lovato 36e6b29d5e Move project_setup documents to best_practices 2020-11-04 12:32:02 -06:00
Nathan Lovato a4c21f735d Move the best practices section to tutorials/ 2020-11-04 12:32:02 -06:00
Nathan Lovato edeb6a961f Move the export section to tutorials/ 2020-11-04 12:32:02 -06:00
Rémi Verschelde 48984d2fcd Merge pull request #4307 from Calinou/distinguish-classref-page-links
Add a symbol next to class reference page links
2020-11-04 18:50:45 +01:00
Hugo Locurcio 13818e3cfd Add a symbol next to class reference page links
This makes them easier to distinguish from "user manual" page links,
especially in search results.
2020-11-04 18:47:33 +01:00
Alexander Pruss aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334)
I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes. 

> One node is used as the target, the mesh that you want to place multiple meshes
on. 

This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away - 

> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00
lukostello e2c2becefe Explain what fractional means in the Shading language reference (#4328) 2020-11-01 14:46:01 +01:00
Pierre Caye efc2d19eb0 proofreading : change passive voice to direct voice 2020-10-30 21:52:03 +01:00
Naryosha e9228aa741 GDNative C++: fix links to godotengine/godot-cpp (#4324)
The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00
Nathan Lovato 041e326d69 Merge pull request #4323 from NathanLovato/move-editor-manual
Move and edit editor manual
2020-10-28 14:02:57 -06:00
Nathan Lovato 364789479a Edit external_editor.rst
Add intro
Tweak text
Add commands for Emacs
Link to the two official external editor plugins
2020-10-28 13:51:42 -06:00
Nathan Lovato 4481e89331 Move editor manual 2020-10-28 13:51:33 -06:00
Nathan Lovato 8bb143bd6c Merge pull request #4313 from SirQuartz/patch-2
Update "updating_the_class_reference.rst"
2020-10-28 12:31:19 -06:00
Nathan Lovato bb4891d4c3 Merge pull request #4317 from Speedphoenix/patch-1
Correct small mistakes to Getting Started
2020-10-28 12:30:50 -06:00
Leonardo Jeanteur 199818695a Correct small mistakes to Step By Step Tutorial 2020-10-26 19:12:36 +01:00
SirQuartz 361ba204d7 Update updating_the_class_reference.rst
Add missing commas to several statements, remove unnecessary commas from a couple sentences, clarify a few statements using more concise language. This is minor improvement to conciseness, clarity, and readability.
2020-10-25 23:39:03 -04:00
Nathan Lovato ccf4ae56e7 Merge pull request #4305 from Calinou/exporting-hidden-files-folders
Document that "hidden" files and folders are never included in a PCK
2020-10-24 14:06:28 -06:00
Nathan Lovato f75d1fd93c Merge pull request #4306 from Calinou/faq-non-game-applications
Add a FAQ item about using Godot to create non-game applications
2020-10-24 14:05:51 -06:00
Nathan Lovato e1ca897bce Merge pull request #4303 from Calinou/fix-shader-time-description
Fix shader `TIME` description to match how it actually works
2020-10-24 14:00:36 -06:00
Hugo Locurcio 5e88db5183 Add a FAQ item about using Godot to create non-game applications 2020-10-24 14:27:51 +02:00
Hugo Locurcio 266001be6e Document that "hidden" files and folders are never included in a PCK
This closes https://github.com/godotengine/godot/issues/32826.
2020-10-24 13:40:45 +02:00
Hugo Locurcio 6b89096be5 Fix shader TIME description to match how it actually works 2020-10-24 13:32:48 +02:00
Nathan Lovato c78ebb5137 Merge pull request #4299 from Calinou/command-line-clarify-exporting
Clarify the requirements for exporting projects from the command line
2020-10-23 17:41:44 -06:00
Nathan Lovato c51a2e5305 Merge pull request #4284 from Calinou/improve-shader-time
Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
Nathan Lovato a1b8171784 Merge pull request #4292 from skyace65/FaqTweak2
Improve supported 3D formats faq section
2020-10-23 17:35:13 -06:00
Nathan Lovato cacc10edac Merge pull request #4296 from SirQuartz/patch-1
Update best_practices_for_engine_contributors
2020-10-23 17:34:34 -06:00
Nathan Lovato d40ace7f6c Merge pull request #4285 from Calinou/code-style-guidelines-fix-missing-quotes
Fix missing quotes in Code style guidelines C++ code sample
2020-10-23 17:34:00 -06:00
9772070be5 Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders (#4301)
Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-23 19:55:09 +02:00
Hugo Locurcio 5d2f630243 Update the IRC logs location to follow migration (#4293)
eska's logs archive is no longer accessible.
2020-10-22 20:02:31 +02:00
Hugo Locurcio 54c83c3e4a Add a background to math formulas to make them readable on dark theme (#4288)
This closes #4286.
2020-10-22 20:02:17 +02:00
Hugo Locurcio 15f6aec75d Clarify the requirements for exporting projects from the command line 2020-10-22 16:31:12 +02:00
nhuelin 65290fdd88 Update best_practices_for_engine_contributors
Remove the redundant use of the word "actual" in "The Problem always comes first".  In "The Solution must be discussed with others" Remove an unnecessary comma as well as the redundant use of the word "own", which is not necessary in this context because "their" is used already. This is a minor improvement to conciseness, clarity and readability.
2020-10-21 21:26:39 -04:00
Aaron Franke 7bcfdafdc0 Merge pull request #4208 from aaronfranke/dtc-consistency
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Hugo Locurcio 4c816efa43 Update about/faq.rst 2020-10-19 15:44:58 +02:00
skyace65 5ad454e202 Improve supported 3D formats faq section 2020-10-19 09:35:58 -04:00
Hugo Locurcio 9933121f5e Fix missing quotes in Code style guidelines C++ code sample 2020-10-18 01:18:59 +02:00
Nathan Lovato 87e382939d Merge pull request #4279 from Calinou/home-remove-double-notice
Remove duplicate documentation compatibility notice on the homepage
2020-10-17 11:08:34 -06:00
Nathan Lovato 26deeaedae Merge pull request #4264 from Beuc/patch-5
Make PerlinNoise3D accept scalars directly
2020-10-17 11:08:19 -06:00