Fix shader TIME description to match how it actually works

This commit is contained in:
Hugo Locurcio
2020-10-24 13:32:48 +02:00
parent c78ebb5137
commit 6b89096be5
@@ -51,7 +51,7 @@ Global built-ins are available everywhere, including custom functions.
+-------------------+-----------------------------------------------------------------------------+
| Built-in | Description |
+===================+=============================================================================+
| in float **TIME** | Global time since the shader was compiled, in seconds (always positive). |
| in float **TIME** | Global time since the engine has started, in seconds (always positive). |
| | It's subject to the rollover setting (which is 3,600 seconds by default). |
| | It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` |
| | or pausing, but you can define a global shader uniform to add a "scaled" |