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Move project_setup documents to best_practices
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@@ -5,5 +5,4 @@ Project workflow
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:maxdepth: 1
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:name: toc-learn-workflow
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project_setup/index
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assets/index
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@@ -1,11 +0,0 @@
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Project setup
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=============
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-workflow-project_setup
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project_organization
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version_control_systems
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.. plugins_from_assetlib
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
@@ -15,3 +15,5 @@ Best practices
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godot_notifications
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data_preferences
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logic_preferences
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project_organization
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version_control_systems
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@@ -385,7 +385,7 @@ own place in the hierarchy as a sibling or some other relation.
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of game connections and the like.
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The key to scene organization is to consider the SceneTree in relational terms
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rather than spatial terms. Are the nodes dependent on their parent's existance?
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rather than spatial terms. Are the nodes dependent on their parent's existence?
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If not, then they can thrive all by themselves somewhere else.
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If they are dependent, then it stands to reason that they should be children of
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that parent (and likely part of that parent's scene if they aren't already).
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