Move project_setup documents to best_practices

This commit is contained in:
Nathan Lovato
2020-11-04 12:32:02 -06:00
parent a4c21f735d
commit 36e6b29d5e
7 changed files with 3 additions and 13 deletions
-1
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@@ -5,5 +5,4 @@ Project workflow
:maxdepth: 1
:name: toc-learn-workflow
project_setup/index
assets/index
@@ -1,11 +0,0 @@
Project setup
=============
.. toctree::
:maxdepth: 1
:name: toc-learn-workflow-project_setup
project_organization
version_control_systems
.. plugins_from_assetlib

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@@ -15,3 +15,5 @@ Best practices
godot_notifications
data_preferences
logic_preferences
project_organization
version_control_systems
@@ -385,7 +385,7 @@ own place in the hierarchy as a sibling or some other relation.
of game connections and the like.
The key to scene organization is to consider the SceneTree in relational terms
rather than spatial terms. Are the nodes dependent on their parent's existance?
rather than spatial terms. Are the nodes dependent on their parent's existence?
If not, then they can thrive all by themselves somewhere else.
If they are dependent, then it stands to reason that they should be children of
that parent (and likely part of that parent's scene if they aren't already).