diff --git a/getting_started/workflow/index.rst b/getting_started/workflow/index.rst index a374e8ff5..1beffa087 100644 --- a/getting_started/workflow/index.rst +++ b/getting_started/workflow/index.rst @@ -5,5 +5,4 @@ Project workflow :maxdepth: 1 :name: toc-learn-workflow - project_setup/index assets/index diff --git a/getting_started/workflow/project_setup/index.rst b/getting_started/workflow/project_setup/index.rst deleted file mode 100644 index a043ffc10..000000000 --- a/getting_started/workflow/project_setup/index.rst +++ /dev/null @@ -1,11 +0,0 @@ -Project setup -============= - -.. toctree:: - :maxdepth: 1 - :name: toc-learn-workflow-project_setup - - project_organization - version_control_systems - -.. plugins_from_assetlib diff --git a/getting_started/workflow/project_setup/img/version_control_menu.png b/tutorials/best_practices/img/version_control_menu.png similarity index 100% rename from getting_started/workflow/project_setup/img/version_control_menu.png rename to tutorials/best_practices/img/version_control_menu.png diff --git a/tutorials/best_practices/index.rst b/tutorials/best_practices/index.rst index 1322ac87f..2f5040156 100644 --- a/tutorials/best_practices/index.rst +++ b/tutorials/best_practices/index.rst @@ -15,3 +15,5 @@ Best practices godot_notifications data_preferences logic_preferences + project_organization + version_control_systems diff --git a/getting_started/workflow/project_setup/project_organization.rst b/tutorials/best_practices/project_organization.rst similarity index 100% rename from getting_started/workflow/project_setup/project_organization.rst rename to tutorials/best_practices/project_organization.rst diff --git a/tutorials/best_practices/scene_organization.rst b/tutorials/best_practices/scene_organization.rst index 19aecc5c8..88eb429e8 100644 --- a/tutorials/best_practices/scene_organization.rst +++ b/tutorials/best_practices/scene_organization.rst @@ -385,7 +385,7 @@ own place in the hierarchy as a sibling or some other relation. of game connections and the like. The key to scene organization is to consider the SceneTree in relational terms -rather than spatial terms. Are the nodes dependent on their parent's existance? +rather than spatial terms. Are the nodes dependent on their parent's existence? If not, then they can thrive all by themselves somewhere else. If they are dependent, then it stands to reason that they should be children of that parent (and likely part of that parent's scene if they aren't already). diff --git a/getting_started/workflow/project_setup/version_control_systems.rst b/tutorials/best_practices/version_control_systems.rst similarity index 100% rename from getting_started/workflow/project_setup/version_control_systems.rst rename to tutorials/best_practices/version_control_systems.rst