Merge pull request #4306 from Calinou/faq-non-game-applications

Add a FAQ item about using Godot to create non-game applications
This commit is contained in:
Nathan Lovato
2020-10-24 14:05:51 -06:00
committed by GitHub
+17
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@@ -319,6 +319,23 @@ developer experiences as a whole.
Bonus points for bringing screenshots, concrete numbers, test cases, or example
projects (if applicable).
Is it possible to use Godot to create non-game applications?
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Yes! Godot features an extensive built-in UI system, and its small distribution
size can make it a suitable alternative to frameworks like Electron or Qt.
When creating a non-game application, make sure to enable
:ref:`low-processor mode <class_ProjectSettings_property_application/run/low_processor_mode>`
in the Project Settings to decrease CPU and GPU usage.
That said, we wouldn't recommend using Godot to create a *mobile* application
since low-processor mode isn't supported on mobile platforms yet.
Check out `Material Maker <https://github.com/RodZill4/material-maker>`__ and
`Pixelorama <https://github.com/Orama-Interactive/Pixelorama>`__ for examples of
open source applications made with Godot.
Is it possible to use Godot as a library?
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