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Merge pull request #4306 from Calinou/faq-non-game-applications
Add a FAQ item about using Godot to create non-game applications
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@@ -319,6 +319,23 @@ developer experiences as a whole.
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Bonus points for bringing screenshots, concrete numbers, test cases, or example
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projects (if applicable).
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Is it possible to use Godot to create non-game applications?
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------------------------------------------------------------
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Yes! Godot features an extensive built-in UI system, and its small distribution
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size can make it a suitable alternative to frameworks like Electron or Qt.
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When creating a non-game application, make sure to enable
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:ref:`low-processor mode <class_ProjectSettings_property_application/run/low_processor_mode>`
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in the Project Settings to decrease CPU and GPU usage.
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That said, we wouldn't recommend using Godot to create a *mobile* application
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since low-processor mode isn't supported on mobile platforms yet.
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Check out `Material Maker <https://github.com/RodZill4/material-maker>`__ and
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`Pixelorama <https://github.com/Orama-Interactive/Pixelorama>`__ for examples of
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open source applications made with Godot.
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Is it possible to use Godot as a library?
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-----------------------------------------
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