Hugo Locurcio
24d0a7ec39
Add .editorconfig and .gitattributes files for automatic settings ( #4700 )
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This smoothens the contribtor experience by automatically configuring
editors that support EditorConfig.
The `.gitattributes` file ensures that all files use LF line endings
when committed to Git.
2021-03-01 17:52:52 +01:00
Will Nations and Hugo Locurcio
b8bda4b3d4
Added Andrew Wilkes' video/text tutorial platforms ( #4699 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-01 16:53:18 +01:00
Hugo Locurcio
33887d5c7b
Add libstdc++-static to Fedora pre-compile one-liner
2021-02-28 19:06:27 +01:00
Nathan Lovato
63cb6a1ca0
Merge pull request #4693 from naithar/ios-plugins
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Update iOS plugins documentation
2021-02-28 10:23:43 -06:00
Nathan Lovato
89fd7ef6a6
Edit iOS plugin documentation updates
2021-02-28 10:08:33 -06:00
Sergey Minakov
efc0a86094
Update iOS plugins documentation
2021-02-28 08:39:45 +03:00
Hugo Locurcio
f0b19b47fc
Remove Xbox One from the platforms provided by Lone Wolf Technology ( #4690 )
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This closes https://github.com/godotengine/godot-docs/issues/4688 .
2021-02-27 19:18:52 +01:00
Nathan Lovato
9ceb6cc080
Merge pull request #4611 from Calinou/mono-include-editor-export-templates
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Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Nathan Lovato
ee248ba218
Merge pull request #4585 from Calinou/filesystem-remove-untested-vcs
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Remove mentions of Perforce and PlasticSCM as they're seldom tested
2021-02-26 14:45:33 -06:00
Nathan Lovato
d8b978b60d
Merge pull request #4612 from Calinou/remaps-no-dynamicfont
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Mention the DynamicFont fallback system in Internationalizing games
2021-02-26 14:44:05 -06:00
Nathan Lovato
65bdac51d7
Merge pull request #4649 from Calinou/controllers-add-is-action-just-pressed
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Mention `Input.is_action_just_pressed()` on the Controllers page
2021-02-26 14:43:29 -06:00
Nathan Lovato
dd45891cd7
Merge pull request #4665 from Calinou/gdnative-cpp-init-warning
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Highlight requirement to have an `_init` function in GDNative C++ example
2021-02-26 14:43:15 -06:00
Nathan Lovato
e13ac6fce4
Merge pull request #4679 from Calinou/add-img-folder-readme
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Add a notice to explain the purpose of the top-level `img/` folder
2021-02-26 14:43:00 -06:00
mechPenSketch
b0b3ae0989
Edit images for Vector2's angle methods ( #4684 )
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Revise the graphs to represent the illustrations better.
2021-02-26 09:45:31 -05:00
Rémi Verschelde
2b6e08ac54
Merge pull request #4683 from Faless/js/doc
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Update HTML5 classref with autogenerated jsdoc.
2021-02-26 15:31:59 +01:00
Fabio Alessandrelli
6d02c860e3
Update HTML5 classref with autogenerated jsdoc.
2021-02-26 11:32:58 +01:00
Hugo Locurcio
a922efa2a8
Add an Using the web editor page ( #4629 )
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This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:54:13 +01:00
Hugo Locurcio
aa1eb7e77d
Add a notice to explain the purpose of the top-level img/ folder
2021-02-24 16:25:56 +01:00
mechPenSketch
33fd43e706
Add images for Vector2's angle methods ( #4678 )
2021-02-24 16:22:26 +01:00
Hugo Locurcio
6ebe74850a
Highlight requirement to have an _init function in GDNative C++ example
2021-02-19 21:54:43 +01:00
Fredia Huya-Kouadio
c1faa5d976
Update instructions for compiling for Android ( #4521 )
2021-02-18 15:41:37 +01:00
Ignacio Roldán Etcheverry
1c8ae020a8
Merge pull request #4560 from aaronfranke/cs-setup
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Improve C# setup instructions
2021-02-18 02:04:46 +01:00
Hugo Locurcio
c6fedd287e
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
2021-02-16 19:57:03 +01:00
Charles
174e67722c
Add suggestion to start state machine in animation tree tutorial ( #4652 )
2021-02-16 17:20:52 +01:00
RoniPerson and Hugo Locurcio
b1bf4a93e3
Add a note to set default values for custom resources ( #4650 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-16 17:12:37 +01:00
Hugo Locurcio
db60a7e046
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
2021-02-14 22:18:35 +01:00
Hugo Locurcio
04d4f2b6f5
Mention Input.is_action_just_pressed() on the Controllers page
2021-02-14 18:04:58 +01:00
Danil Alexeev and Hugo Locurcio
e4c408d326
Update docs about named colors in RichTextLabel ( #4648 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-14 15:58:00 +01:00
Yuri Sizov
761592598f
Remove mentions of IRC in favor of the new Contributors Chat platform ( #4644 )
2021-02-13 17:27:41 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
8da06bd7c7
Clarify the 2 editor assetlib browsers displaying different categories ( #4633 )
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This closes #4630 .
2021-02-13 02:11:15 +01:00
Hugo Locurcio
53c1af720e
Add a page about gamepad/controller support in Godot ( #4620 )
2021-02-13 02:11:07 +01:00
Hugo Locurcio
93b25e8713
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:10:39 +01:00
Hugo Locurcio
15cf5a9acd
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:00:17 +01:00
Andrii Doroshenko
0e598d9505
Update link to awesome-godot repository ( #4641 )
2021-02-12 18:25:57 +01:00
Beuc
cdb9024360
inputevent: Fix/update default signal name ( #4634 )
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See
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/gui/control.cpp#L3038
https://github.com/godotengine/godot/blob/5260b6e046c244ed6376c47c7af5a0f27d934c12/scene/main/viewport.cpp#L2373
2021-02-08 13:19:09 +01:00
FeralBytes and Hugo Locurcio
7f92ed4d29
Fix height() functions missing return in Your second 3D shader ( #4631 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-07 23:07:00 +01:00
FeralBytes and Hugo Locurcio
357c89e980
Fix confusing writing in Your first 3D shader ( #4627 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-07 16:54:50 +01:00
Rémi Verschelde
b8ad07d2f6
Merge pull request #4621 from skyace65/Capture
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Add Capture effect to audio buses page (4.0)
2021-02-06 21:59:24 +01:00
Rémi Verschelde
74210e4cd1
Merge pull request #4626 from Calinou/revert-gdscript-lexer-fix
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Revert "Fix Sphinx `add_lexer()` deprecation in the GDScript extension (#4594 )"
2021-02-06 01:23:27 +01:00
Hugo Locurcio
cf655aa176
Revert "Fix Sphinx add_lexer() deprecation in the GDScript extension ( #4594 )"
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This broke the build.
This reverts commit 1f8dcbeee7 .
2021-02-05 23:40:32 +01:00
Hugo Locurcio
f528a844d6
Add a more descriptive custom 404 error page ( #4624 )
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This helps users find their way back to the documentation.
2021-02-05 21:48:22 +01:00
skyace65
e28a209ee3
Add Capture effect to audio buses page (4.0)
2021-02-03 19:18:21 -05:00
Carl
3f3e203bdd
Fix CSharp instanciation example ( #4618 )
2021-02-02 14:36:11 +01:00
Hugo Locurcio
8d50e095ea
Mention the DynamicFont fallback system in Internationalizing games
2021-01-31 21:34:24 +01:00
Hugo Locurcio
4819efd5f6
Clarify the need to include Mono libraries for export templates as well
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See https://github.com/godotengine/godot/issues/45550 .
2021-01-31 18:35:34 +01:00
Matthew and Hugo Locurcio
cb3499b78b
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:34:37 +01:00
Matthew
b9792113aa
Mention WebXR support in AR/VR primer page ( #4608 )
2021-01-30 23:57:32 +01:00
Marek S. Ł
1cdd6c9cc7
Replace instance diagram images for readability on all backgrounds ( #4609 )
2021-01-30 23:56:56 +01:00
Beuc and Hugo Locurcio
8d15ca796d
Reference Custom Effects property in BBCode in RichTextLabel ( #4604 )
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Custom effects need manual activation.
This information was missing to complete the tutorial.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-30 17:07:26 +01:00