Clarify the need to include Mono libraries for export templates as well

See https://github.com/godotengine/godot/issues/45550.
This commit is contained in:
Hugo Locurcio
2021-01-31 18:35:34 +01:00
parent cb3499b78b
commit 4819efd5f6
@@ -108,8 +108,9 @@ the following files in the ``bin`` directory:
- If you're not linking the Mono runtime statically, the build script will place
the Mono runtime shared library (``monosgen-2.0``) next to the Godot
binary in the output directory. Make sure to include this library when
distributing Godot. When targeting Android, no extra steps are required as
binary in the output directory.
**Make sure to include this library when distributing the Godot editor or export templates.**
When targeting Android, no extra steps are required as
this library is automatically copied to ``#platform/android/java/libs`` and
Gradle takes care of the rest.
- Unlike "classical" Godot builds, when building with the Mono module enabled