From 4819efd5f67f6171cf4e021f1d919f6dab01816d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 31 Jan 2021 18:35:34 +0100 Subject: [PATCH] Clarify the need to include Mono libraries for export templates as well See https://github.com/godotengine/godot/issues/45550. --- development/compiling/compiling_with_mono.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/development/compiling/compiling_with_mono.rst b/development/compiling/compiling_with_mono.rst index e5bfd2114..c8412226b 100644 --- a/development/compiling/compiling_with_mono.rst +++ b/development/compiling/compiling_with_mono.rst @@ -108,8 +108,9 @@ the following files in the ``bin`` directory: - If you're not linking the Mono runtime statically, the build script will place the Mono runtime shared library (``monosgen-2.0``) next to the Godot - binary in the output directory. Make sure to include this library when - distributing Godot. When targeting Android, no extra steps are required as + binary in the output directory. + **Make sure to include this library when distributing the Godot editor or export templates.** + When targeting Android, no extra steps are required as this library is automatically copied to ``#platform/android/java/libs`` and Gradle takes care of the rest. - Unlike "classical" Godot builds, when building with the Mono module enabled