Clarify the 2 editor assetlib browsers displaying different categories (#4633)

This closes #4630.
This commit is contained in:
Hugo Locurcio
2021-02-13 02:11:15 +01:00
committed by GitHub
parent 53c1af720e
commit 8da06bd7c7
+15 -4
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@@ -104,9 +104,21 @@ guidelines are, in the next part of this tutorial, :ref:`doc_submitting_to_asset
In the editor
-------------
You can also access the AssetLib directly from Godot. It is available from two
places - in the Project Manager's Templates tab, and inside of a project, from
the workspaces list.
.. note::
The editor will display different categories of assets depending on whether
you're browsing the project manager's **Templates** tab or the editor's
**AssetLib** tab.
The project manager's **Templates** tab will only display assets that are
standalone projects by themselves. This is denoted on the asset library with
the *Templates*, *Demos* and *Projects* categories.
The editor's **AssetLib** tab will only display assets that are *not* standalone
projects by themselves. In other words, it will display assets from all
categories except *Templates*, *Demos* and *Projects*.
You can also access the AssetLib directly from Godot:
|image7|
@@ -170,7 +182,6 @@ elsewhere (such as downloading them directly from the AssetLib web frontend),
which will take you through the same package installation procedure as with the
assets downloaded directly via Godot that we just covered.
.. |image0| image:: img/assetlib_website.png
.. |image1| image:: img/assetlib_search.png
.. |image2| image:: img/assetlib_asset.png