Commit Graph
3519 Commits
Author SHA1 Message Date
Matthew f41acbeb34 Merge pull request #8681 from GreentheNinja/patch-1
[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2024-01-25 09:56:27 +01:00
Matthew 90a56987e0 Merge pull request #8682 from Vercix/master
Update OS to Time on pages containing OS.get_ticks_usec()
2024-01-25 09:56:10 +01:00
Matthew fb31598828 Merge pull request #8669 from jsjtxietian/patch-1
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2024-01-25 09:56:03 +01:00
Matthew ded3f08a0f Merge pull request #7532 from jynus/drawing
Update custom drawing in 2d tutorial to Godot4
2024-01-25 09:55:42 +01:00
Max Hilbrunner 8c59cdc3ea Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
Document limit of VoxelGI and LightmapGI instances that can be rendered
2024-01-25 09:55:06 +01:00
Matthew be2cbe2316 Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
Corrected closing in example for [lang] tag
2024-01-25 09:54:55 +01:00
Max Hilbrunner 62c29c4cdb Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2024-01-25 09:54:45 +01:00
Max Hilbrunner 2cd1805af9 Merge pull request #8642 from software-2/master
Remove out of date warning from version_control_systems.rst
2024-01-25 09:54:37 +01:00
Matthew 6c79237950 Merge pull request #8635 from Calinou/shading-language-fix-classref-link
Fix per-instance shader parameter classref link in Shading language
2024-01-25 09:54:27 +01:00
Matthew fb7304ba1d Merge pull request #8622 from AdriaandeJongh/patch-1
Specify POT Generation is only available for GDScript files
2024-01-25 09:54:06 +01:00
Max Hilbrunner 1b5a1a2f59 Merge pull request #8615 from TheYellowArchitect/patch-13
Slight polish at enum example
2024-01-25 09:53:54 +01:00
Paul Joannon 9cd4943b31 Change the note about disconnecting C# signals 2024-01-25 09:44:33 +01:00
Hugo Locurcio 0f36f060c9 Update documentation changelog for 4.2 2024-01-25 09:44:05 +01:00
Phlegmlee 5951d5850d Removed duplicate line.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.

 ## The description of a constant.
    const GRAVITY = 9.8
2024-01-25 09:43:34 +01:00
yankscally c3eb89195b changed qodot link! 2024-01-25 09:43:13 +01:00
Patrick Exner 3c54d71038 Update first 2D shader TEXTURE built-in variable section 2024-01-25 09:43:05 +01:00
Haoyu Qiu 30de13bc77 Fix capitalization of GDExtension 2024-01-25 09:42:57 +01:00
Hugo Locurcio 1e3dc06d58 Mention potential banding issues in fog and volumetric fog documentation 2024-01-25 09:42:28 +01:00
Ryan Eisenbarth a430b956f4 Minor text change from i to node
Keeps document consistent throughout
2024-01-25 09:42:19 +01:00
AveMo 6b7c76f6e9 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2024-01-25 09:39:18 +01:00
smix8 21aabe55be Update navigation mesh baking doc
Updates navigation mesh baking doc.
2024-01-25 09:39:00 +01:00
TheYellowArchitect ee4eae3208 Added enum iteration example 2024-01-25 09:38:49 +01:00
Anish Patel 5b38644c78 Update 2d_movement.rst
Fixing typo in C# code sample
2024-01-25 09:37:09 +01:00
Bastiaan Olij cd831fd63e Reference the new movement demos in our roomscale writeup 2023-11-26 17:32:14 +11:00
Max Hilbrunner 45051e178b Merge pull request #8505 from pseidemann/patch-2
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragonandA Thousand Ships 73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Max Hilbrunner 643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
a0822839f6 Add hint reg. Safari audio autoplay restriction when exporting for the web (#8499)
* Add hint reg. Safari audio autoplay restriction when exporting for the web

* Apply suggestions from code review

* Apply suggestions from code review

* Update tutorials/export/exporting_for_web.rst

Co-authored-by: Matthew <matthewehr@hotmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-25 19:16:53 +01:00
Matthew 98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew 305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio 2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert 2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec 1828e5ad90 Fix typo in background_loading.rst 2023-11-24 11:46:49 +09:00
Joel Kärn d8aa528bbc Update navigation_using_navigationservers.rst
Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner 1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner 37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner bdd27bebb3 Merge pull request #8520 from RegalMedia/patch-3
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships 00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Max Hilbrunner 3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
RegalMedia 940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew 514585d8a8 Merge pull request #8509 from tetrapod00/patch-1
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00
谢天 31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst 2023-11-19 22:29:25 -08:00