Commit Graph
3532 Commits
Author SHA1 Message Date
谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. 2024-01-03 11:52:08 +08:00
flametime b0cea6db44 Update changed signals
Old signals in doc does not exist
2024-01-01 12:12:28 +01:00
PgBiel 1826557b43 Update link to Rust GDExtension bindings 2023-12-29 09:29:29 -03:00
Matthew 29294eef87 Merge pull request #8681 from GreentheNinja/patch-1
[Minor] Fix typo in `importing_images.rst` ("Rougness" should be "Roughness")
2023-12-27 20:41:13 -05:00
Gene d653e0c43f [Minor] Fix typo "Rougness" (should be "Roughness") 2023-12-27 23:09:59 +01:00
VercingetorixChief 6fe8390710 Update OS to Time on pages containing OS.get_ticks_usec() 2023-12-26 14:03:45 -07:00
Matthew fbfb81d03c Merge pull request #8669 from jsjtxietian/patch-1
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-24 16:45:53 -05:00
谢天 1c2a030049 Update textureQueryLevels to mention it returns 1 when the texture is unassigned 2023-12-22 14:32:13 +01:00
2a164ee259 Update custom drawing in 2d to Godot4
This tutorial had 2 main issues: the code wasn't adapted to Godot
4 syntax and API and the suggested tutorial contained information
to workaround the (at the time) non existence of the `draw_arc()`
function.

A general update has been made, keeping the general structure but
changing the example for something more useful and fun
(replicating the godot logo with draw primitives) and an
additional example with a dynamicaly built drawing (dynamic line).

Too many informalities have been removed on the initial paragraph.
Fixed references to Texture instead of Texture2D.
Fixed old style of exporting properties to the editor.
Fixed inconsistencies calling Node2D, myNode2D and customNode2D.
Moved examples to the end of the page, leaving general information
at the top, and completing that info with images and references.
Removed references to an old demo project (Tetris).

Fixes #4184
Fixes #7521

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-20 16:43:51 +01:00
Matthew f80b9fe463 Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
Corrected closing in example for [lang] tag
2023-12-19 19:03:42 -05:00
Max Hilbrunner 833e2c4afe Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Lulu a0ce0dd4e3 Corrected closing in example for [lang] tag 2023-12-18 18:24:29 +01:00
Max Hilbrunner bdf5c7c0ce Merge pull request #8642 from software-2/master
Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner d7c00048ed Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2 59e0774454 Remove out of date warning from version_control_systems.rst
The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered 2023-12-17 23:06:07 +01:00
yunusey 4d3f82e955 Fix UV mapping in ArrayMesh tutorial 2023-12-17 15:36:04 -05:00
Hugo Locurcio 59842e9c35 Fix per-instance shader parameter classref link in Shading language 2023-12-16 22:08:28 +01:00
Adriaan de Jongh 00d8799712 Specify POT Generation is only available for GDScript files 2023-12-14 11:55:59 +01:00
Max Hilbrunner 8f784e401c Merge pull request #8615 from TheYellowArchitect/patch-13
Slight polish at enum example
2023-12-13 22:58:17 +01:00
The Yellow Architect c01e958492 Corrected expected output in enum comments 2023-12-13 21:05:14 +02:00
AveMo ebf5a78578 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Matthew ca93ddac80 Merge pull request #8591 from smix8/navigationregion_baking
Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
smix8 c8f7e92e34 Update navigation mesh baking doc
Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
Max Hilbrunner 32e937fa54 Merge pull request #8603 from eisenbar/patch-1
Minor text change from i to node
2023-12-11 19:19:07 +01:00
Hugo Locurcio 9804b8abed Mention potential banding issues in fog and volumetric fog documentation 2023-12-11 18:08:32 +01:00
Ryan Eisenbarth 0378ba1b56 Minor text change from i to node
Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
TheYellowArchitect 795df857cb Added enum iteration example 2023-12-10 20:32:57 +02:00
Haoyu Qiu 1147f9a9bb Fix capitalization of GDExtension 2023-12-08 17:53:45 +08:00
Patrick Exner 03ddb93d0a Update first 2D shader TEXTURE built-in variable section 2023-12-07 20:45:58 +01:00
yankscally b1ac7afd7d changed qodot link! 2023-12-06 15:42:00 +00:00
Phlegmlee d6eb215d19 Removed duplicate line.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.

 ## The description of a constant.
    const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00
Hugo Locurcio 8a52cac55b Update documentation changelog for 4.2 2023-12-03 18:15:15 +01:00
Matthew e7a7f50151 Merge pull request #8537 from codeanish/patch-3
Update 2d_movement.rst
2023-11-29 15:47:26 -05:00
Paul Joannon eb13caffd7 Change the note about disconnecting C# signals 2023-11-29 17:46:19 +01:00
Anish Patel 7ee9402d8d Update 2d_movement.rst
Fixing typo in C# code sample
2023-11-29 07:56:25 -08:00
Bastiaan Olij cd831fd63e Reference the new movement demos in our roomscale writeup 2023-11-26 17:32:14 +11:00
Max Hilbrunner 45051e178b Merge pull request #8505 from pseidemann/patch-2
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragonandA Thousand Ships 73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Max Hilbrunner 643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
a0822839f6 Add hint reg. Safari audio autoplay restriction when exporting for the web (#8499)
* Add hint reg. Safari audio autoplay restriction when exporting for the web

* Apply suggestions from code review

* Apply suggestions from code review

* Update tutorials/export/exporting_for_web.rst

Co-authored-by: Matthew <matthewehr@hotmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-25 19:16:53 +01:00
Matthew 98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew 305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio 2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert 2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00