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mirror of https://github.com/stan220/godot-docs.git synced 2026-09-09 18:29:16 +00:00
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4,668 Commits 21 Branches 0 Tags
b0bbc55e88d61ba43ad12410b48d4b024686e99f
Commit Graph
9 Commits
Author SHA1 Message Date
lukostello e2c2becefe Explain what fractional means in the Shading language reference (#4328) 2020-11-01 14:46:01 +01:00
Hugo Locurcio 6b89096be5 Fix shader TIME description to match how it actually works 2020-10-24 13:32:48 +02:00
Nathan Lovato c51a2e5305 Merge pull request #4284 from Calinou/improve-shader-time
Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
Max MorseMelody MorseHugo Locurcio
9772070be5 Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders (#4301)
Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-23 19:55:09 +02:00
Hugo Locurcio ef874eacd4 Improve explanations around shader language's TIME variable 2020-10-17 15:31:05 +02:00
Hugo Locurcio 4dbbf3dc92 Improve the shading language reference table
This closes #4274.
2020-10-15 19:46:37 +02:00
Nathan Lovato 7b300499a6 Merge and edit intro to shader pages
Closes #4156
2020-10-09 11:27:32 -06:00
Pablo Escobar e704124b4f Document addition of METALLIC to light() built-ins 2020-10-09 15:06:55 +02:00
Nathan Lovato ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00
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