Commit Graph
183 Commits
Author SHA1 Message Date
skyace65 b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Yuri Sizov 380f6cd673 Update ways to contribute and propose ideas in the FAQ 2023-02-06 15:46:59 +01:00
Matthew d6b4fe8ab9 Merge pull request #6603 from Calinou/update-importing-3d-scenes
Update Importing 3D scenes documentation for Godot 4.0
2023-02-03 19:31:26 -05:00
Rémi Verschelde b4a43f14b8 Update copyright statement from 2022 to 'present' 2023-01-20 14:47:22 +01:00
Hugo Locurcio 4bb6cdbb70 Update Importing 3D scenes documentation for Godot 4.0
- Mention `.blend` import.
- Mention `.fbx` import.
- Document OBJ import modes and limitations.
- Mention Blender's built-in Collada usually working OK for simple
  scenes without animation.
- Remove mentions of ESCN export as the exporter is currently not
  compatible with Godot 4.0.
2023-01-14 00:35:14 +01:00
Yuri Sizov 02d1e1b5e2 Fix links to sections in the Introduction 2023-01-10 02:47:41 +03:00
Yuri Sizov dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Yuri Sizov 3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00
Rémi Verschelde 407285335f Update release policy, shifting Q4 2022 estimates to Q1 2023
Label the upcoming 3.6 as LTS and clarify that it will come after 4.0.
2022-12-24 00:01:06 +01:00
Hugo Locurcio 62c1050bac Add a page on custom performance monitors (#6409) 2022-12-19 17:48:40 +01:00
Hugo Locurcio 1b065c4f32 Add a Godot 3 to Godot 4 upgrade guide (#6393) 2022-11-30 16:52:50 +01:00
Rémi Verschelde 87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Yuri Sizov a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
Hugo Locurcio add6f8273a List Engine methods to get license text in Complying with licenses 2022-10-24 16:02:55 +02:00
Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner 1fffab8cf2 Formatting, syntax and URL fixes 2022-10-11 10:14:37 +02:00
Hugo Locurcio 8b330feb43 Update the 2d stretch mode name to canvas_items 2022-09-27 17:18:16 +02:00
Jason Yundt 5175fb8256 Use official CC BY 3.0 terminology and resources
This change makes the docs repo always use the official abbreviation (CC BY 3.0)
for its license. Previously, it would sometimes use “CC-BY 3.0” or
“CC-BY-3.0”. This change also make the docs repo always point to the
official Commons deed [1] for more information about CC BY 3.0.
Previously, it would sometimes link to an unofficial source [2].

[1]: <https://creativecommons.org/licenses/by/3.0/>
[2]: <https://tldrlegal.com/license/creative-commons-attribution-(cc)>
2022-09-13 14:05:04 -04:00
Hugo Locurcio d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
skyace65 5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
Max HilbrunnerandRémi Verschelde 63bf9a6be9 Release policy: Mark 3.5 stable release (#6057)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-08 21:42:26 +02:00
Jaime Crespo 66a2405d03 Add editor's experimental Android support to FAQ (#5980)
* Add editor's experimental Android support to FAQ

This is master version of #5975 pull request.
2022-08-05 19:37:35 +02:00
luz paz 04f66dc5d0 Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Jaime Crespo 33caaf6535 Fix misc syntax/style errors/warnings on documentation head (#5977) 2022-07-23 18:29:56 +02:00
Rémi Verschelde c3aec5ee8a Release policy: Q2 is over, 3.5 should be released in July 2022-07-03 13:32:47 +02:00
Hugo Locurcio 2ed7e26fae Fix code literal syntax in FAQ 2022-05-04 16:15:12 +02:00
Hugo Locurcio df8eecd177 Add FAQ items about portable mode and editor desktop integration 2022-05-03 23:55:04 +02:00
Douglas LeãoandHugo Locurcio 55a7f7e8b8 Use a note for FreeType year advice in Complying with licenses (#5747)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-07 19:33:55 +02:00
Max Hilbrunner 519dc1c235 Merge pull request #5708 from Calinou/list-of-features-mikktspace
Mention that Godot uses Mikktspace in List of features
2022-04-07 18:14:10 +02:00
Hugo Locurcio fa491fc2e2 Improve third-party information in Complying with licenses (#5734) 2022-04-05 18:19:55 +02:00
Hugo Locurcio 238f939695 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
Max Hilbrunner 706599af7b Merge pull request #5709 from Calinou/update-list-of-features-4.0alpha
Update List of features for 4.0alpha4
2022-03-30 13:08:52 +02:00
Hugo Locurcio 0bf732a3c0 Update List of features for 4.0alpha4 2022-03-22 19:39:33 +01:00
Hugo Locurcio d702b38566 Mention that the WOFF2 font format is now supported 2022-03-22 13:17:17 +01:00
Ricardo Buring 22309d6791 Update mentions of cylinder shape support for Godot 3.4 (#5697) 2022-03-21 00:33:02 +01:00
Hugo Locurcio 6c3a8035c8 Mention that FBX support is partial in List of features
Support for animated FBX scenes is techically present, but it's
usually too broken to be usable in production.

For reference, this partial support is already mentioned on the FAQ.
2022-03-12 18:15:06 +01:00
Hugo Locurcio 141b524cd5 Change estimated release date for Godot 3.5 to Q2 2022
Q1 2022 ends on 2022-03-31, which is too soon considering that only
3.5beta1 was released so far. The RC stage wasn't reached yet.
2022-03-04 09:21:00 +01:00
Fredia Huya-KouadioandHugo Locurcio 19c34237cc Remove 3.x VR tutorials, add landing page for future XR docs (#5479)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-25 23:46:07 +01:00
skyace65 ea0b49da2a Clarify example in faq page 2021-12-18 08:01:13 -05:00
Hugo Locurcio 4304158511 Mark the Godot 3.3 series as partially supported
The `3.3` branch isn't getting feature cherry-picks anymore, so
it's safe to assume that it's only partially supported now.
2021-11-17 15:46:09 +01:00
Hugo Locurcio fa34841739 Improve the FreeType copyright year editor mention
This makes it more obvious that this information is accessed
through the editor.
2021-11-09 12:52:28 +01:00
3starblaze c3de219cb1 Add info on freetype copyright year (#5379)
* Add info on freetype copyright year
2021-11-09 12:51:25 +01:00
Rémi Verschelde 78bf4aa43c Mark 3.4 branch as stable, release is imminent
(cherry picked from commit ba65652fae)
2021-11-04 17:02:22 +01:00
a960495139 Fix minor grammatical errors (#5302)
* Update introduction.rst

* Update list_of_features.rst

* Update release_policy.rst

* Update troubleshooting.rst

* Update faq.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-11-03 19:09:33 +01:00
Rémi Verschelde 50f809abbb Release policy: Mark 2.1 and 3.1 as EOL
As much as I'd like to keep supporting them, platforms such as Google Play or
Apple Store move too fast for our limited resources, and backporting relevant
changes to make those years old releases still viable proves to be unrealistic.

I'm also no longer able to make 2.1.x builds easily as that buildsystem relied
on Travis CI which discontinued its support for open source.

With three releases supported in parallel (4.0, 3.4 and 3.3), we have enough
work on our hands.
2021-10-25 11:58:02 +02:00
Hugo Locurcio 6c10abd06a Fix print() reference in Complying with licenses 2021-10-20 11:52:17 +02:00