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Fix print() reference in Complying with licenses
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@@ -63,7 +63,7 @@ Some games have a special menu (often in the settings) to display licenses.
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Output log
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^^^^^^^^^^
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Just printing the licensing text using the :ref:`print() <class_@GDScript_method_print>`
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Just printing the licensing text using the :ref:`print() <class_@GlobalScope_method_print>`
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function may be enough on platforms where a global output log is readable.
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This is the case on desktop platforms, Android and HTML5 (but not iOS and UWP).
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