Mark 3.4 branch as stable, release is imminent

This commit is contained in:
Rémi Verschelde
2021-11-04 17:01:32 +01:00
parent 3573f8d3b7
commit ba65652fae
2 changed files with 5 additions and 2 deletions
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@@ -90,9 +90,12 @@ on GitHub.
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | Q4 2021 | |supported| *Beta.* Receives new features as well as bug fixes while |
| Godot 3.5 | Q1 2022 | |supported| *Beta.* Receives new features as well as bug fixes while |
| | | under development. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+
| Godot 3.3 | April 2021 | |supported| Receives fixes for bugs, security and platform support |
| | | issues, as well as backwards-compatible usability enhancements. |
+-------------+----------------------+--------------------------------------------------------------------------+
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@@ -7,7 +7,7 @@ Godot Docs *3.4* branch
Expand the "Read the Docs" panel at the bottom of the sidebar to see
the list.
.. tip:: This is the documentation for the beta 3.4 branch.
.. tip:: This is the documentation for the stable 3.4 branch.
Looking for the documentation of the current **development** branch?
`Have a look here <https://docs.godotengine.org/en/latest>`_.
You can also browse the documentation for the current stable