Remove mentions of VisualScript in the documentation

VisualScript has been removed in 4.0.alpha15 and later.
This commit is contained in:
Hugo Locurcio
2022-09-01 01:44:54 +02:00
parent 81a4cc2002
commit d917648102
5 changed files with 4 additions and 33 deletions
-1
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@@ -109,7 +109,6 @@ Scripting
- :ref:`doc_evaluating_expressions`
- :ref:`doc_what_is_gdnative`
- :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
- :ref:`doc_custom_visualscript_nodes`
VR
^^
+2 -3
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@@ -65,9 +65,8 @@ and :ref:`compiling Godot yourself <toc-devel-compiling>`.
Which programming languages are supported in Godot?
---------------------------------------------------
The officially supported languages for Godot are GDScript, Visual Scripting,
C#, and C++. See the subcategories for each language in the
:ref:`scripting <toc-learn-scripting>` section.
The officially supported languages for Godot are GDScript, C#, and C++.
See the subcategories for each language in the :ref:`scripting <toc-learn-scripting>` section.
If you are just starting out with either Godot or game development in general,
GDScript is the recommended language to learn and use since it is native to Godot.
-2
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@@ -12,8 +12,6 @@ Where to start
The Godot video tutorials by `GDQuest <https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ/playlists>`_, `Game from Scratch <https://www.youtube.com/watch?v=iDEcP8Mc-7s&list=PLS9MbmO_ssyDk79j9ewONxV88fD5e_o5d>`_ and `KidsCanCode <https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/playlists>`_ are well-regarded in the community and often recommended as a gentle introduction to beginners.
If you're interested in Visual Scripting, `Emilio's tutorials <https://www.youtube.com/channel/UC9DR22-qohBDtZ74R3FxOZg>`_ may be worth a look.
If you're interested in a complete introduction to programming using Godot and GDScript, the unofficial `Godot Tutorials <https://www.youtube.com/channel/UCnr9ojBEQGgwbcKsZC-2rIg>`_ YouTube channel is a good place to start.
GDQuest's *Learn GDScript From Zero* is a free and open source interactive tutorial for absolute beginners to learn to program with Godot's GDScript language. It is available as a `desktop application <https://gdquest.itch.io/learn-godot-gdscript>`_ or `in the browser <https://gdquest.github.io/learn-gdscript>`_.
-25
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@@ -341,31 +341,6 @@ Script Editor
| Reset Zoom | :kbd:`Ctrl + 0` | :kbd:`Cmd + 0` | ``script_editor/reset_zoom`` |
+----------------------+---------------------------------+---------------------------------+----------------------------------------+
Visual Script Editor
--------------------
+-------------------+-----------------+-------------------+--------------------------------------------+
| Action name | Windows, Linux | macOS | Editor setting |
+===================+=================+===================+============================================+
| Find Node Type | :kbd:`Ctrl + F` | :kbd:`Cmd + F` | ``visual_script_editor/find_node_type`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Copy Nodes | :kbd:`Ctrl + C` | :kbd:`Cmd + C` | ``visual_script_editor/copy_nodes`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Cut Nodes | :kbd:`Ctrl + X` | :kbd:`Cmd + X` | ``visual_script_editor/cut_nodes`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Paste Nodes | :kbd:`Ctrl + V` | :kbd:`Cmd + V` | ``visual_script_editor/paste_nodes`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Delete Selected | :kbd:`Del` | :kbd:`Cmd + BkSp` | ``visual_script_editor/delete_selected`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Make Function | :kbd:`Ctrl + G` | :kbd:`Cmd + G` | ``visual_script_editor/create_function`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Edit Member | :kbd:`Ctrl + E` | :kbd:`Cmd + E` | ``visual_script_editor/edit_member`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Refresh Graph | :kbd:`Ctrl + R` | :kbd:`Cmd + R` | ``visual_script_editor/refresh_nodes`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
| Toggle Breakpoint | :kbd:`F9` | :kbd:`F9` | ``visual_script_editor/toggle_breakpoint`` |
+-------------------+-----------------+-------------------+--------------------------------------------+
Editor Output
-------------
@@ -417,9 +417,9 @@ To clarify, here is an example of how this looks in the
Master and puppet keywords
^^^^^^^^^^^^^^^^^^^^^^^^^^
.. FIXME: Clarify the equivalents to the GDScript keywords in C# and Visual Script.
.. FIXME: Clarify the equivalents to the GDScript keywords in C#.
The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C# and Visual Script).
The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C#).
Similarly to the ``remote`` keyword, functions can also be tagged with them:
Example bomb code: