From d917648102a0364110f946cccc01548ddd8f62d8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 1 Sep 2022 01:44:54 +0200 Subject: [PATCH] Remove mentions of VisualScript in the documentation VisualScript has been removed in 4.0.alpha15 and later. --- about/docs_changelog.rst | 1 - about/faq.rst | 5 ++-- community/tutorials.rst | 2 -- tutorials/editor/default_key_mapping.rst | 25 ------------------- .../networking/high_level_multiplayer.rst | 4 +-- 5 files changed, 4 insertions(+), 33 deletions(-) diff --git a/about/docs_changelog.rst b/about/docs_changelog.rst index a382592ff..a63b900fa 100644 --- a/about/docs_changelog.rst +++ b/about/docs_changelog.rst @@ -109,7 +109,6 @@ Scripting - :ref:`doc_evaluating_expressions` - :ref:`doc_what_is_gdnative` - :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`) -- :ref:`doc_custom_visualscript_nodes` VR ^^ diff --git a/about/faq.rst b/about/faq.rst index 26b136c0d..962feae22 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -65,9 +65,8 @@ and :ref:`compiling Godot yourself `. Which programming languages are supported in Godot? --------------------------------------------------- -The officially supported languages for Godot are GDScript, Visual Scripting, -C#, and C++. See the subcategories for each language in the -:ref:`scripting ` section. +The officially supported languages for Godot are GDScript, C#, and C++. +See the subcategories for each language in the :ref:`scripting ` section. If you are just starting out with either Godot or game development in general, GDScript is the recommended language to learn and use since it is native to Godot. diff --git a/community/tutorials.rst b/community/tutorials.rst index c817e53f5..b46463490 100644 --- a/community/tutorials.rst +++ b/community/tutorials.rst @@ -12,8 +12,6 @@ Where to start The Godot video tutorials by `GDQuest `_, `Game from Scratch `_ and `KidsCanCode `_ are well-regarded in the community and often recommended as a gentle introduction to beginners. -If you're interested in Visual Scripting, `Emilio's tutorials `_ may be worth a look. - If you're interested in a complete introduction to programming using Godot and GDScript, the unofficial `Godot Tutorials `_ YouTube channel is a good place to start. GDQuest's *Learn GDScript From Zero* is a free and open source interactive tutorial for absolute beginners to learn to program with Godot's GDScript language. It is available as a `desktop application `_ or `in the browser `_. diff --git a/tutorials/editor/default_key_mapping.rst b/tutorials/editor/default_key_mapping.rst index 00b22d718..0801ac9c7 100644 --- a/tutorials/editor/default_key_mapping.rst +++ b/tutorials/editor/default_key_mapping.rst @@ -341,31 +341,6 @@ Script Editor | Reset Zoom | :kbd:`Ctrl + 0` | :kbd:`Cmd + 0` | ``script_editor/reset_zoom`` | +----------------------+---------------------------------+---------------------------------+----------------------------------------+ -Visual Script Editor --------------------- - -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Action name | Windows, Linux | macOS | Editor setting | -+===================+=================+===================+============================================+ -| Find Node Type | :kbd:`Ctrl + F` | :kbd:`Cmd + F` | ``visual_script_editor/find_node_type`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Copy Nodes | :kbd:`Ctrl + C` | :kbd:`Cmd + C` | ``visual_script_editor/copy_nodes`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Cut Nodes | :kbd:`Ctrl + X` | :kbd:`Cmd + X` | ``visual_script_editor/cut_nodes`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Paste Nodes | :kbd:`Ctrl + V` | :kbd:`Cmd + V` | ``visual_script_editor/paste_nodes`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Delete Selected | :kbd:`Del` | :kbd:`Cmd + BkSp` | ``visual_script_editor/delete_selected`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Make Function | :kbd:`Ctrl + G` | :kbd:`Cmd + G` | ``visual_script_editor/create_function`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Edit Member | :kbd:`Ctrl + E` | :kbd:`Cmd + E` | ``visual_script_editor/edit_member`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Refresh Graph | :kbd:`Ctrl + R` | :kbd:`Cmd + R` | ``visual_script_editor/refresh_nodes`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ -| Toggle Breakpoint | :kbd:`F9` | :kbd:`F9` | ``visual_script_editor/toggle_breakpoint`` | -+-------------------+-----------------+-------------------+--------------------------------------------+ - Editor Output ------------- diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 41512efca..5d81c5705 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -417,9 +417,9 @@ To clarify, here is an example of how this looks in the Master and puppet keywords ^^^^^^^^^^^^^^^^^^^^^^^^^^ -.. FIXME: Clarify the equivalents to the GDScript keywords in C# and Visual Script. +.. FIXME: Clarify the equivalents to the GDScript keywords in C#. -The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C# and Visual Script). +The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C#). Similarly to the ``remote`` keyword, functions can also be tagged with them: Example bomb code: