VercingetorixChief
6fe8390710
Update OS to Time on pages containing OS.get_ticks_usec()
2023-12-26 14:03:45 -07:00
Matthew
fbfb81d03c
Merge pull request #8669 from jsjtxietian/patch-1
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Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-24 16:45:53 -05:00
谢天
1c2a030049
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-22 14:32:13 +01:00
2a164ee259
Update custom drawing in 2d to Godot4
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This tutorial had 2 main issues: the code wasn't adapted to Godot
4 syntax and API and the suggested tutorial contained information
to workaround the (at the time) non existence of the `draw_arc()`
function.
A general update has been made, keeping the general structure but
changing the example for something more useful and fun
(replicating the godot logo with draw primitives) and an
additional example with a dynamicaly built drawing (dynamic line).
Too many informalities have been removed on the initial paragraph.
Fixed references to Texture instead of Texture2D.
Fixed old style of exporting properties to the editor.
Fixed inconsistencies calling Node2D, myNode2D and customNode2D.
Moved examples to the end of the page, leaving general information
at the top, and completing that info with images and references.
Removed references to an old demo project (Tetris).
Fixes #4184
Fixes #7521
Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-12-20 16:43:51 +01:00
Matthew
f80b9fe463
Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
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Corrected closing in example for [lang] tag
2023-12-19 19:03:42 -05:00
Max Hilbrunner
833e2c4afe
Merge pull request #8640 from yunusey/dev
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Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Lulu
a0ce0dd4e3
Corrected closing in example for [lang] tag
2023-12-18 18:24:29 +01:00
Max Hilbrunner
bdf5c7c0ce
Merge pull request #8642 from software-2/master
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Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner
d7c00048ed
Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
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Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2
59e0774454
Remove out of date warning from version_control_systems.rst
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The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio
09078cffb5
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-17 23:06:07 +01:00
yunusey
4d3f82e955
Fix UV mapping in ArrayMesh tutorial
2023-12-17 15:36:04 -05:00
Hugo Locurcio
59842e9c35
Fix per-instance shader parameter classref link in Shading language
2023-12-16 22:08:28 +01:00
Adriaan de Jongh
00d8799712
Specify POT Generation is only available for GDScript files
2023-12-14 11:55:59 +01:00
Max Hilbrunner
8f784e401c
Merge pull request #8615 from TheYellowArchitect/patch-13
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Slight polish at enum example
2023-12-13 22:58:17 +01:00
The Yellow Architect
c01e958492
Corrected expected output in enum comments
2023-12-13 21:05:14 +02:00
AveMo
ebf5a78578
Removed reference to 'DEPTH' in CanvasItem shaders ( #8616 )
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* Remove 'DEPTH' constant from CanvasItem shaders
* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Matthew
ca93ddac80
Merge pull request #8591 from smix8/navigationregion_baking
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Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
smix8
c8f7e92e34
Update navigation mesh baking doc
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Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
Max Hilbrunner
32e937fa54
Merge pull request #8603 from eisenbar/patch-1
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Minor text change from i to node
2023-12-11 19:19:07 +01:00
Hugo Locurcio
9804b8abed
Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 18:08:32 +01:00
Ryan Eisenbarth
0378ba1b56
Minor text change from i to node
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Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
TheYellowArchitect
795df857cb
Added enum iteration example
2023-12-10 20:32:57 +02:00
Haoyu Qiu
1147f9a9bb
Fix capitalization of GDExtension
2023-12-08 17:53:45 +08:00
Patrick Exner
03ddb93d0a
Update first 2D shader TEXTURE built-in variable section
2023-12-07 20:45:58 +01:00
yankscally
b1ac7afd7d
changed qodot link!
2023-12-06 15:42:00 +00:00
Phlegmlee
d6eb215d19
Removed duplicate line.
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The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.
## The description of a constant.
const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00
Hugo Locurcio
8a52cac55b
Update documentation changelog for 4.2
2023-12-03 18:15:15 +01:00
Matthew
e7a7f50151
Merge pull request #8537 from codeanish/patch-3
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Update 2d_movement.rst
2023-11-29 15:47:26 -05:00
Paul Joannon
eb13caffd7
Change the note about disconnecting C# signals
2023-11-29 17:46:19 +01:00
Anish Patel
7ee9402d8d
Update 2d_movement.rst
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Fixing typo in C# code sample
2023-11-29 07:56:25 -08:00
Bastiaan Olij
cd831fd63e
Reference the new movement demos in our roomscale writeup
2023-11-26 17:32:14 +11:00
Max Hilbrunner
45051e178b
Merge pull request #8505 from pseidemann/patch-2
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add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragon and A Thousand Ships
73441678ef
Added C# code tabs to SurfaceTool.rst ( #8192 )
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* Added C# code tabs
* Update tutorials/3d/procedural_geometry/surfacetool.rst
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-11-25 19:23:40 +01:00
Max Hilbrunner
643001f9b1
Merge pull request #8450 from Cerno-b/reorganise-about-headers
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Reorganise "about" headers
2023-11-25 19:19:00 +01:00
a0822839f6
Add hint reg. Safari audio autoplay restriction when exporting for the web ( #8499 )
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* Add hint reg. Safari audio autoplay restriction when exporting for the web
* Apply suggestions from code review
* Apply suggestions from code review
* Update tutorials/export/exporting_for_web.rst
Co-authored-by: Matthew <matthewehr@hotmail.com >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2023-11-25 19:16:53 +01:00
Matthew
98dd0aefff
Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
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Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew
305173e601
Merge pull request #8500 from Calinou/optimizing-for-size-distribution
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Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio
8373007666
Document AMD FidelityFX Super Resolution 2.2 support
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This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio
2633dedf71
Add section on optimizing distribution size in Optimizing a build for size
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This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio
7fb4080299
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 20:38:21 +01:00
Matthew
fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
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Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew
d82940e5fe
Merge pull request #8293 from michaelgundlach/patch-1
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Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert
2e38e7c262
Update Particles2D instructions to convert GPU to CPU ( #8525 )
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* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew
daf78ddf52
Merge pull request #8165 from ershn/rework_pause_menu_example
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Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec
1828e5ad90
Fix typo in background_loading.rst
2023-11-24 11:46:49 +09:00
Joel Kärn
d8aa528bbc
Update navigation_using_navigationservers.rst
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Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner
1088ee341b
Merge pull request #8523 from AThousandShips/comment_fix
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Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7
Merge pull request #8506 from clayjohn/shaders-CI-particles
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Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner
bdd27bebb3
Merge pull request #8520 from RegalMedia/patch-3
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Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00