Commit Graph
3521 Commits
Author SHA1 Message Date
Max Hilbrunner 833e2c4afe Merge pull request #8640 from yunusey/dev
Fix UV mapping in ArrayMesh tutorial
2023-12-18 22:01:00 +01:00
Max Hilbrunner bdf5c7c0ce Merge pull request #8642 from software-2/master
Remove out of date warning from version_control_systems.rst
2023-12-18 12:43:54 +01:00
Max Hilbrunner d7c00048ed Merge pull request #8641 from Calinou/voxelgi-lightmapgi-limit
Document limit of VoxelGI and LightmapGI instances that can be rendered
2023-12-18 11:32:38 +01:00
Software2 59e0774454 Remove out of date warning from version_control_systems.rst
The plugin in mention has been updated to work with Godot 4.1 an later.
https://github.com/godotengine/godot-git-plugin/releases/tag/v3.1.0
2023-12-17 23:46:43 -08:00
Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered 2023-12-17 23:06:07 +01:00
yunusey 4d3f82e955 Fix UV mapping in ArrayMesh tutorial 2023-12-17 15:36:04 -05:00
Hugo Locurcio 59842e9c35 Fix per-instance shader parameter classref link in Shading language 2023-12-16 22:08:28 +01:00
Adriaan de Jongh 00d8799712 Specify POT Generation is only available for GDScript files 2023-12-14 11:55:59 +01:00
Max Hilbrunner 8f784e401c Merge pull request #8615 from TheYellowArchitect/patch-13
Slight polish at enum example
2023-12-13 22:58:17 +01:00
The Yellow Architect c01e958492 Corrected expected output in enum comments 2023-12-13 21:05:14 +02:00
AveMo ebf5a78578 Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
* Remove 'DEPTH' constant from CanvasItem shaders

* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Matthew ca93ddac80 Merge pull request #8591 from smix8/navigationregion_baking
Update navigation mesh baking doc
2023-12-12 19:03:55 -05:00
smix8 c8f7e92e34 Update navigation mesh baking doc
Updates navigation mesh baking doc.
2023-12-12 20:53:42 +01:00
Max Hilbrunner 32e937fa54 Merge pull request #8603 from eisenbar/patch-1
Minor text change from i to node
2023-12-11 19:19:07 +01:00
Hugo Locurcio 9804b8abed Mention potential banding issues in fog and volumetric fog documentation 2023-12-11 18:08:32 +01:00
Ryan Eisenbarth 0378ba1b56 Minor text change from i to node
Keeps document consistent throughout
2023-12-11 09:13:21 -07:00
TheYellowArchitect 795df857cb Added enum iteration example 2023-12-10 20:32:57 +02:00
Haoyu Qiu 1147f9a9bb Fix capitalization of GDExtension 2023-12-08 17:53:45 +08:00
Patrick Exner 03ddb93d0a Update first 2D shader TEXTURE built-in variable section 2023-12-07 20:45:58 +01:00
yankscally b1ac7afd7d changed qodot link! 2023-12-06 15:42:00 +00:00
Phlegmlee d6eb215d19 Removed duplicate line.
The line below is redundant, it exits on line 141 - 142 and therefore isn't needed on 159.

 ## The description of a constant.
    const GRAVITY = 9.8
2023-12-05 14:36:50 -06:00
Hugo Locurcio 8a52cac55b Update documentation changelog for 4.2 2023-12-03 18:15:15 +01:00
Matthew e7a7f50151 Merge pull request #8537 from codeanish/patch-3
Update 2d_movement.rst
2023-11-29 15:47:26 -05:00
Paul Joannon eb13caffd7 Change the note about disconnecting C# signals 2023-11-29 17:46:19 +01:00
Anish Patel 7ee9402d8d Update 2d_movement.rst
Fixing typo in C# code sample
2023-11-29 07:56:25 -08:00
Bastiaan Olij cd831fd63e Reference the new movement demos in our roomscale writeup 2023-11-26 17:32:14 +11:00
Max Hilbrunner 45051e178b Merge pull request #8505 from pseidemann/patch-2
add missing override modifier for _process()
2023-11-25 19:27:08 +01:00
HDLcincDragonandA Thousand Ships 73441678ef Added C# code tabs to SurfaceTool.rst (#8192)
* Added C# code tabs

* Update tutorials/3d/procedural_geometry/surfacetool.rst

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-25 19:23:40 +01:00
Max Hilbrunner 643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
a0822839f6 Add hint reg. Safari audio autoplay restriction when exporting for the web (#8499)
* Add hint reg. Safari audio autoplay restriction when exporting for the web

* Apply suggestions from code review

* Apply suggestions from code review

* Update tutorials/export/exporting_for_web.rst

Co-authored-by: Matthew <matthewehr@hotmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-11-25 19:16:53 +01:00
Matthew 98dd0aefff Merge pull request #8528 from Calinou/compute-shaders-local-renderingdevice-limitations
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 22:16:11 -05:00
Matthew 305173e601 Merge pull request #8500 from Calinou/optimizing-for-size-distribution
Add section on optimizing distribution size in Optimizing a build for size
2023-11-24 16:04:22 -05:00
Hugo Locurcio 8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Hugo Locurcio 2633dedf71 Add section on optimizing distribution size in Optimizing a build for size
This isn't strictly related to compiling custom export templates,
but it's a neat trick to reduce the final distribution size that works
regardless of the export template binary used.
2023-11-24 21:54:01 +01:00
Hugo Locurcio 7fb4080299 Document limitations of local RenderingDevices in Using compute shaders 2023-11-24 20:38:21 +01:00
Matthew fabd885d89 Merge pull request #8459 from ShlomiRex/visual_shaders_interface
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Matthew d82940e5fe Merge pull request #8293 from michaelgundlach/patch-1
Clarify confusion around property initialization
2023-11-24 13:17:43 -05:00
Judebert 2e38e7c262 Update Particles2D instructions to convert GPU to CPU (#8525)
* Update Particles2D instructions to convert GPU to CPU
2023-11-24 13:11:07 -05:00
Matthew daf78ddf52 Merge pull request #8165 from ershn/rework_pause_menu_example
Reworked the pause menu example in pausing_games.rst
2023-11-24 12:54:44 -05:00
Steven Le Boëdec 1828e5ad90 Fix typo in background_loading.rst 2023-11-24 11:46:49 +09:00
Joel Kärn d8aa528bbc Update navigation_using_navigationservers.rst
Fixed typo
2023-11-23 16:21:27 +01:00
Max Hilbrunner 1088ee341b Merge pull request #8523 from AThousandShips/comment_fix
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner 37a5a9b4f7 Merge pull request #8506 from clayjohn/shaders-CI-particles
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
Max Hilbrunner bdd27bebb3 Merge pull request #8520 from RegalMedia/patch-3
Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
2023-11-23 13:04:26 +01:00
A Thousand Ships 00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Max Hilbrunner 3bfa025048 Fix Android library title capitalization 2023-11-22 19:10:03 +01:00
RegalMedia 940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst
Replaced `Blade` with `Sword` in Same-scene limitation section to remain consistent with screenshot example
2023-11-22 10:17:06 -06:00
clayjohn da93553be2 Update shader reference pages for canvas_item shaders and particle shaders for 4.2 2023-11-21 11:43:36 -07:00
f959b46ff0 Add "Upgrading from Godot 4.1 to Godot 4.2" page (#8488)
* Add "Upgrading from Godot 4.1 to Godot 4.2" page

* Update tutorials/migrating/upgrading_to_godot_4.2.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Cerno_b <cerno.b@gmail.com>
2023-11-21 08:56:41 +01:00
Matthew 514585d8a8 Merge pull request #8509 from tetrapod00/patch-1
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-20 19:02:22 -05:00