clayjohn
0c8c8feb72
Explain the start and process functions for particle shaders
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Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Clay John and Yuri Sizov
7c04c11858
Add pull request review guidelines ( #6374 )
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Add PR review guidelines for maintainers
Co-authored-by: Yuri Sizov <yuris@humnom.net >
2023-03-15 21:08:33 +03:00
Clay John and Hugo Locurcio
6538f38db8
Mention Sorting Offset property in 3D rendering limitations ( #6944 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-03-13 18:20:19 +01:00
clayjohn
8bf41b6ef1
Document how to use screen space textures using uniform hints
2023-02-26 14:17:23 -08:00
Clay John and Hugo Locurcio
c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing ( #6818 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 23:24:06 +01:00
Clay John and Hugo Locurcio
c59431e9bd
Rewrite compute shader tutorial ( #6698 )
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* Rewrite compute shader tutorial
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-01 07:50:28 +01:00
clayjohn
0d50796dae
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-01-31 15:10:02 -08:00
Clay John
f623943d6e
Merge pull request #6457 from YuriSizov/frontend-classref-fitness2
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Improve the new class reference look based on feedback
2022-12-06 08:11:30 -08:00
Clay John
823021bed3
Fix text mentioning model vertex snapping in Large world coordinates ( #6324 )
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The doc originally said that model's vertices would snap to the nearest
number represented by floating point, however, it is the objects origin
position that will snap to the nearest floating point, the individual vertices
will be fine.
2022-10-17 22:35:12 +02:00
clayjohn
39e0f7cf15
Clean up canvas item shader reference and add new light shader built ins
2022-09-28 12:27:33 -07:00
clayjohn
2e82ffca88
Small fixes for occlusion culling doc
2022-09-22 14:38:12 -07:00
Clay John
83337fc636
Merge pull request #6180 from Calinou/fog-volumes-tweak-property-descriptions
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Tweak property descriptions on Volumetric fog and fog volumes
2022-09-15 13:15:07 -07:00
Clay John
29d02e14d4
Merge pull request #5972 from snailrhymer/arraymesh-tut-changes
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Update and improve clarity in procedural geometry tutorials
2022-07-25 23:39:06 -07:00
Clay John
739331c11e
Merge pull request #5841 from skyace65/3DText4
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Document Label3D and text mesh (4.0)
2022-06-07 08:15:38 -07:00
Clay John
1266869e8b
Merge pull request #5860 from mdechdee/patch-1
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Rename hint_color to source_color in examples in Shading language page
2022-06-07 08:12:21 -07:00
Clay John
fcbe3b23fb
Merge pull request #5840 from Calinou/exporting-projects-output-file-extension
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Clarify the expected output file extensions in Exporting projects
2022-05-26 11:48:44 -07:00
Clay John
81680e5cd7
Merge pull request #4587 from skyace65/StandardMaterial
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Update Spatial Material 3D page for Godot 4
2022-05-21 11:00:06 -06:00
Clay John
b3fbab030c
Merge pull request #5736 from Calinou/environment-improve-tonemap
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Improve tonemapping description in Environment and post-processing
2022-04-06 10:04:02 -07:00
clayjohn
565b00d611
Add fog shaders to shader refererence
2022-01-21 23:56:16 -08:00
clayjohn
55b1a4fb03
Initial port of optimization tutorials to master
2020-09-11 23:02:27 -07:00
Clay John
ff9d67f7e8
Add disable_fog to Sky shaders documentation ( #3906 )
2020-08-20 15:02:11 +02:00
clayjohn
1faf5210d9
Update screen reading shader doc with 3D info
2020-06-20 12:57:37 -07:00
Clay John
8bd9da0ca0
Initial Sky shader reference page ( #3416 )
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* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
clayjohn
686cecf8ac
Update GLES2 differences doc with recent changes
2019-10-29 07:29:17 -07:00
Clay John
34483d2ea6
Merge pull request #2848 from taner1es/spatial_shader_part2_fix
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Fixed spatial shader part2 wave effect redundant parameter usage
2019-10-13 13:12:56 -07:00
clayjohn
8d1e9783d2
Updated Viewports with cull_mask info and post_frame signal
2019-09-18 08:24:40 -07:00
clayjohn
7cf04b71d3
resolve todo note in arraymesh tutorial
2019-08-11 10:39:19 -07:00
Clay John
23b5ff7989
Procedural Geometry tutorial ( #2375 )
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* intro for procedural geometry
* added using arraymesh tutorial
* added immediategeometry tutorial
* added final procedural geometry tutorial sections
2019-08-04 12:56:26 -07:00
clayjohn
d66aed8cd9
update FRAGCOORD descriptions
2019-07-12 10:33:22 -07:00
clayjohn
4647fb3eb4
fixes position typo in fish tutorial
2019-04-27 10:21:30 -07:00
clayjohn
2bd33f5a46
first pass at reviewing reduz' new docs
2019-04-22 15:15:30 -07:00
clayjohn
ef013f577c
added your first spatial shader
2019-04-18 23:56:25 -07:00
clayjohn
11cd993bac
updated gles2 differences
2019-04-17 08:01:25 -07:00
clayjohn
b0be2808d4
initial commit for your first shader tutorial series
2019-03-31 11:22:22 -07:00
clayjohn
5adb87df67
fixed typo in exporting tutorial image
2019-03-26 18:36:31 -07:00
clayjohn
79b5ad9d5b
reflect that SHADOW_COLOR is implemented
2019-03-26 17:19:34 -07:00
clayjohn
e512fbb7d3
some updates to advances postprocessing to reflect knew techniques
2019-03-26 17:05:49 -07:00
clayjohn
d1fa43f9d4
fixed typo in title of fish tutorial
2019-03-14 17:40:12 -07:00
clayjohn
b4fdd2b120
add basic changelog for docs
2019-03-13 23:17:53 -07:00
Clay John
d0eacac884
Added shading language differences to gles2 doc ( #2237 )
2019-03-10 11:24:29 +01:00
clayjohn
172e220d4b
clean up shadermaterial doc
2019-03-04 22:29:32 -08:00
clayjohn
58add6a6d1
added more information to gles2 gles3
2019-03-02 15:23:59 -08:00
Clay John
cadfa956e5
Add tutorial on gles2 and gles3 differences ( #2209 )
2019-03-01 13:48:32 +01:00
clayjohn
0bbb62df2d
added tutorial on animating thousands of objects
2019-02-10 15:39:10 -08:00
clayjohn
c9b1bc3a35
fixed inout variables in spatial shader
2019-02-02 14:29:20 -08:00
clayjohn
bb31bab528
fixed typo in OUTPUT_IS_SRGB
2019-01-27 00:00:20 -08:00
clayjohn
2522a78f60
fixed description of canvas item matrices
2019-01-26 11:11:16 -08:00
clayjohn
39c27eb93c
updated shader builtins from recent commits
2019-01-25 17:28:27 -08:00
clayjohn
be270ca505
proofread new 2d mesh tutorial
2019-01-09 22:38:37 -08:00
clayjohn
e316bf05e1
removed reference to shower of bullets demo
2019-01-04 20:32:06 -08:00
clayjohn
1eeb2dfb74
added documentation for position built-in
2019-01-04 20:22:16 -08:00
clayjohn
f93925b0ee
overhauled shading reference
2018-12-13 12:18:05 -08:00
Clay John
c26b17b377
added advanced postprocessing tutorial ( #1897 )
2018-12-13 11:44:20 +01:00
clayjohn
e165e18110
clarify minimal jitter
2018-12-09 11:49:27 -08:00
clayjohn
6dce55e70a
add constant example
2018-12-07 23:08:11 -08:00
clayjohn
059ae95f98
changed scenes to nodes for clarity
2018-12-07 22:50:06 -08:00
clayjohn
3f612ab8a9
updated viewport texture tutorial
2018-11-20 15:38:40 -08:00
clayjohn
7151c1d926
moved vertex_displacement tutorial into shading
2018-11-20 15:17:19 -08:00
clayjohn
b21cc05ac2
expanded migration guide with vertex shader info
2018-11-05 11:07:50 -08:00
clayjohn
044045aabc
added simple post-processing tutorial
2018-10-02 20:56:03 -07:00
clayjohn
8605975ad6
typo fixes
2018-08-21 21:23:19 -07:00
clayjohn
3342e5fb76
added migration reference
2018-08-19 19:06:22 -07:00
Clay John
61a3979b62
Added Viewport Texture Tutorial ( #1606 )
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* added viewport texture tutorial
* fixed title
* fixed typos found on review
2018-08-15 19:41:11 -07:00
Clay John
5f21499e05
Added lights and shadows tutorial ( #1648 )
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* added light and shadows tutorial
* made changes requested on review
2018-08-15 19:16:47 -07:00
clayjohn
b53a82d137
updated title underline in thread safe tutorial
2018-08-05 00:52:59 -07:00
clayjohn
6beea8dc09
remove reference to texscreen
2018-08-02 19:09:19 -07:00
clayjohn
56fecdd858
fixed height variable typo in fbm function
2018-07-30 16:52:40 -07:00
clayjohn
acde1ab54e
fixed typos in noise function
2018-07-25 16:50:26 -07:00
clayjohn
69441fb5c6
rewrote mesh generation tutorial
2018-06-24 19:48:33 -07:00
clayjohn
482ba1b5d5
updated Viewport tutorial
2018-06-07 23:31:09 -07:00
clayjohn
bc57a7e4c8
clarified description of screen_pixel_size
2018-05-12 17:50:39 -07:00