fixed height variable typo in fbm function

This commit is contained in:
clayjohn
2018-07-30 16:52:40 -07:00
parent 7b32fa3c8e
commit 56fecdd858
@@ -194,11 +194,11 @@ we increase the frequency each level, decrease the amplitude, and calculate a ne
float amplitude = 0.5;
float frequency = 3.0;
for (int i = 0; i < 6; i++){
h += noise(x * frequency) * amplitude;
height += noise(x * frequency) * amplitude;
amplitude *= 0.5;
frequency *= 2.0;
}
return h;
return height;
}
We can now use this noise function in place of ``cos`` and ``sin`` in the previous section.