Rémi Verschelde
a6c918da85
Compiling: Drop yasm dependency and references to WebM
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WebM support is dropped from the core engine with
https://github.com/godotengine/godot/pull/53833
2021-10-15 13:01:55 +02:00
Marcel Admiraal
6c08a1b55b
Update Compiling for Android JDK version specification
2021-10-09 15:12:59 +01:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
developer
74a7a0f396
Use pip3 instead of pip
2021-08-30 19:47:12 +02:00
Hugo Locurcio
8d7cd4ca30
Document that compiling a binary with Clang on Linux adds a .llvm suffix
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This can result in people running old binaries unexpectedly, so it's
important to mention this suffix.
2021-08-30 17:29:53 +02:00
Matthew
70dee3f412
Remove reference to xbuild in Compiling with Mono ( #5201 )
2021-08-27 14:35:55 +02:00
Hugo Locurcio
e636ccde45
Don't disable WebP when compiling small binaries in Optimizing for size
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WebP decoding is now required in pretty much any project since Godot 3.4
(unless you force PNG for lossless textures in the Project Settings).
Therefore, it's not a good idea to recommend disabling it for most
people. Not to mention the added binary size will be outweighted by
the smaller lossless WebPs most of the time.
2021-08-04 21:12:32 +02:00
merumelu
65118aa246
Replace various links with ref roles ( #5137 )
2021-07-31 22:29:54 +02:00
Herrum
5fa12ab385
Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
2021-07-17 21:17:11 +02:00
DeeJayLSP and Max Hilbrunner
93bc07ed99
Getting source: Add --depth 1 arguments ( #4994 )
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* Getting source: Add --depth 1 arguments
The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.
Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-06 07:47:46 +02:00
Leroy Hopson
b12e649f59
Fix typo in Compiling for Web: add missing '.' to file extension ( #4997 )
2021-06-15 18:40:58 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Lord-Dorogoth
5d0b70f3d2
Update SCons package for FreeBSD in Compiling for Linux, *BSD ( #4939 )
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This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:05:02 +02:00
Hugo Locurcio
6de096dd83
Add Windows PowerShell example in Compiling with PCK encryption key
2021-05-14 14:39:55 +02:00
Rémi Verschelde
f2ad006c37
Compiling: Add instructions for macOS templates
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Fixes #3194 .
2021-05-11 12:15:38 +02:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
Aaron Franke
673aa368cc
Bump required Mono version to 6.12
2021-04-27 05:02:38 -04:00
Jason Liu
b76bb46754
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:37 +02:00
Szymon Majewski
119f19f628
Moved validation layers to a different section
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From Tutorials/Platform Specific/Android plugins to
Development/Engine development/Vulkan/Validation layers.
2021-04-07 20:00:48 -07:00
Szymon Majewski
07c9b6e1a0
Added seealso section in Compiling for Android
2021-04-06 15:17:12 -07:00
DeeJayLSP and Hugo Locurcio
784e47204b
Add information on cloning a Git branch/tag directly ( #4800 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-31 21:44:53 +02:00
Rémi Verschelde
802a7002b1
Merge pull request #4673 from m4gr3d/update_android_build_instructions_master
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Update setup instructions to accept the Android SDK licenses
2021-03-19 13:05:45 +01:00
Hugo Locurcio
f712655e61
Recommend adding Godot folder to AV exceptions in Compiling for Windows ( #4736 )
2021-03-13 19:39:13 +01:00
Rev
f4ef76f291
Correct LTO RAM usage in compiling instructions ( #4710 )
2021-03-03 16:03:59 +01:00
nikitalita and Hugo Locurcio
85212e7f7d
Clarify that MSVC build shell requirements ( #4701 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-03-03 00:01:40 +01:00
Hugo Locurcio
33887d5c7b
Add libstdc++-static to Fedora pre-compile one-liner
2021-02-28 19:06:27 +01:00
Nathan Lovato
9ceb6cc080
Merge pull request #4611 from Calinou/mono-include-editor-export-templates
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Clarify the need to include Mono libraries for export templates as well
2021-02-26 14:46:38 -06:00
Fredia Huya-Kouadio
9f14b8ba12
Update setup instructions to accept the Android SDK licenses
2021-02-22 08:12:32 -08:00
Fredia Huya-Kouadio
c1faa5d976
Update instructions for compiling for Android ( #4521 )
2021-02-18 15:41:37 +01:00
Hugo Locurcio
6d45a91d1e
Fix incorrect code block tab syntax in Controllers documentation ( #4643 )
2021-02-13 15:54:55 +01:00
Hugo Locurcio
15cf5a9acd
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:00:17 +01:00
Hugo Locurcio
4819efd5f6
Clarify the need to include Mono libraries for export templates as well
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See https://github.com/godotengine/godot/issues/45550 .
2021-01-31 18:35:34 +01:00
Clemens Tolboom and Hugo Locurcio
0e881bf103
Make Vulkan requirement an important note in Compiling for macOS ( #4545 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-16 17:20:28 +01:00
Remtaine
5b28622bc4
Change variable for Android SDK path ( #4407 )
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The Gradle looks for "ANDROID_SDK_ROOT" and not "ANDROID_HOME" so I changed the path mentioned for clarity
2021-01-05 15:07:42 +01:00
Fabio Alessandrelli
912cf15fec
Update documentation about HTML5 exporting and compiling ( #4454 )
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* Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
* Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.
2021-01-04 16:56:26 +01:00
Hayden
c7953f3fd1
Fix MinGW typo in Compiling for Windows ( #4481 )
2020-12-25 11:28:21 +01:00
Enhex and Hugo Locurcio
5cfdce49ab
Document using nproc instead of hardcoded number of threads ( #4476 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-12-24 14:49:02 +01:00
Sergey Minakov
975e371fc3
iOS: increase required Xcode/SDK version for compilation
2020-10-06 11:09:54 +03:00
Jayanth L
758d70379d
Use MinGW-w64 package available in Arch Linux's official repository ( #4199 )
2020-10-04 15:41:36 +02:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
bruvzg
ffe7ad0ee9
Optimize PCK encryption screenshot ( #4033 )
2020-09-18 15:37:23 +02:00
Rémi Verschelde
669e0c650f
Compiling for Linux/*BSD: Add NetBSD one-liner
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Fixes #4029 .
2020-09-18 13:10:41 +02:00
bruvzg
3a8d5bc8b4
Update encryption key page according to the new PCK encryption feature.
2020-09-17 16:53:11 +03:00
Hugo Locurcio
ab4995c050
Remove UPX recommendation in Optimizing for size
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The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.
Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
skyace65
002b976255
Add warnings on embedded pck files
2020-08-24 20:11:00 -04:00
Bobby Youstra
43d4dedb90
Changed TextEditor reference to TextEdit
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Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio
8e924d5739
Mention the Godot build options generator in Optimizing for size
2020-07-30 19:55:03 +02:00
Rémi Verschelde
2b8404ff4a
Merge pull request #3805 from naithar/feature/ios-vulkan
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MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s
2a46300358
Fix typo in macOS compiling ( #3801 )
2020-07-30 15:23:01 +02:00