Commit Graph
1294 Commits
Author SHA1 Message Date
Roy Zwambag 4d525171fa Add macOS shortcut for closing Scene window 2023-04-15 09:32:42 +02:00
Piyush Mulatkar bfd023fe77 Added correct reference to Frames property
Added more clear instruction for finding Frames properties.
Earlier it was harder to find Frames properties as it is now hidden inside Animation tab.
2023-04-14 04:28:27 +02:00
Matthew 5e9dadef2d Merge pull request #7092 from MisoMosiSpy/doc_gs_signals
Update signals.rst to correct signal names.
2023-04-09 05:31:23 -07:00
Levelleor 18ab91b111 Remove duplicate C# comment from GDscript codeblock 2023-04-06 00:18:26 +03:00
Samuel 1a6c89ee65 fmt: type is Node2D
in body_entered(body: Node2D)
2023-04-01 06:10:10 +00:00
Jayden Wise ebb6c97510 Update 04.creating_the_enemy.rst
Updating in case others may also be lost while looking for the "New Scene" option in the Scene tab in the FileSystem dock.
2023-03-30 18:09:38 +02:00
Dipal Zambare 2100ca4bb6 Update signals.rst to correct signal names.
1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Dipal Zambare 693a9dea6d Update scripting_first_script.rst to remove outdated info.
1. Update scripting_first_script_attach_node_script.webp to show correct script name
2. Removed note about renaming "Sprite" to "Sprite2D"
2023-03-29 15:21:23 +02:00
Matthew 8a85f656b6 Merge pull request #7035 from The-Briel-Deal/patch-1
Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Max Hilbrunner 79bbffaadd Merge pull request #7021 from kastaldi/patch-1
* Full Rect option in Background section

Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 04:41:43 +01:00
Max Hilbrunner 6c424ed6ad Update getting_started/first_2d_game/07.finishing-up.rst 2023-03-23 04:36:44 +01:00
Gabriel Ford 72216483eb Fix incorrect auto-generated signal names
In https://github.com/godotengine/godot-docs/issues/7028 it is noted that the autogenerated signal names for "Your first 2D game" are in the wrong case. They are PascalCase in the docs but in the engine they are snake_case in the latest stable 4.0.

fixes #7028
2023-03-22 22:10:55 -04:00
Kory PostmaandMax Hilbrunner c93375e10f Update scripting_first_script.rst (#7023)
* Update scripting_first_script.rst

Added some clarity and made changes to properly support Godot 4 changes.  The images still need to be updated though.
---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-23 03:04:27 +01:00
Matthew 40c585657d Merge pull request #6954 from pcamp/patch-3
"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner 7677147452 Merge pull request #6985 from CordellierPaul/patch-1
Changing PathFollow to PathFollow3D in "your first 3D game"
2023-03-20 02:40:09 +01:00
kastaldi 365a9d0f26 Full Rect option in Background section
Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.
2023-03-19 17:50:28 +01:00
Hana - Piralein c80d700a17 fix code-tab indentation 2023-03-19 07:06:52 +01:00
ssoel d9c27aa50d "New Animation" --> "Add Animation"
As of Godot v4.0 (Editor Language: "en"), the button in question is called "Add Animation" and not "New Animation".
2023-03-18 10:50:33 +01:00
CordellierPaul ab1157a2d8 Changing <PathFollow> to <PathFollow3D>
Small change so the C# code so it compiles.
2023-03-15 18:38:05 +01:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Chris Weber a166f7c483 Fix incorrect default collision layer in Your first 3D game (#6928)
Physics and rendering layers are counted from 1 in Godot 4.0 and later.
2023-03-13 17:45:40 +01:00
Max Hilbrunner b2f204c334 Merge pull request #6942 from brettchalupa/patch-1
Remove gendered pronouns from 3D Player Movement section
2023-03-13 02:08:25 +01:00
Max Hilbrunner 41f1e280f3 Merge pull request #6951 from pcamp/patch-1
Typo fix:  "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner 29bb416658 Merge pull request #6953 from pcamp/patch-2
Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp f46b04b791 Grammar fixes in learning_new_features 2023-03-10 20:35:01 -06:00
pcamp 4433b42d6a "Search" -> "Search Help" in learning_new_features 2023-03-10 20:19:40 -06:00
pcamp 08f8debc92 Grammar fix in first_look_at_the_editor
"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp a58f9de2c5 Typo fix: "counterpart" -> "counterparts" 2023-03-10 19:30:55 -06:00
Brett Chalupa cfb007b2b4 Remove gendered pronouns from 3D Player Movement section
Makes the language a bit more inclusive by not gendering the Player.
2023-03-10 11:36:01 -05:00
Max Hilbrunner 64f00240dd Merge pull request #6933 from JamesC01/patch-2
Mention the "Pick" button when connecting signals
2023-03-10 15:02:36 +01:00
Daniel Johnson 58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
James Czekaj 06a4cbea23 Mention the "Pick" button when connecting signals
With the addition of the useful Pick button in the "Connect a Signal" window, I thought it would be useful to mention it here.
2023-03-09 13:21:58 +00:00
Raul SantosandRedworkDE a7637e0ef1 Update getting started C# code, remove randomize (#6811)
* Update getting started C# code, remove randomize

- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.

---------

Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-03-09 06:06:54 +01:00
Angel Velasquez 78e8dbfbe3 Update 01.game_setup.rst:43 to mention RMB>Rename and F2 (#6876)
* 01.game_setup.rst:43 mention RMB>Rename and F2
2023-03-09 05:48:07 +01:00
Max Hilbrunner 44e4e19d22 Merge pull request #6919 from wirecat/update-script-images
Updates images to display new Sprite2D
2023-03-09 04:47:47 +01:00
Max Hilbrunner d25e94f807 Merge pull request #6900 from wirecat/grammar-fix1
Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson c85d501fa8 Updates images to display new Sprite2D
Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
2023-03-07 19:36:28 -08:00
Simon Gauvin 5476b68ba9 Update scripting_languages.rst
It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of  c supported languages.
2023-03-06 19:53:34 -05:00
Daniel Johnson 2aa841b50c Addresses minor grammar issue
Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Rémi Verschelde 02d743a243 Merge pull request #6895 from rm-code/feature/fix-capitalization
C#: Fix capitalization of vector properties X and Y
2023-03-06 17:17:09 +01:00
Rémi Verschelde f9bf150643 Merge pull request #6896 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon (docs)
2023-03-06 10:43:54 +01:00
Daniel Johnson 438ebb4a86 Updates image with godot 4.0 contents
Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Danil Alexeev 59075ad12f Fix GDScript code style regarding colon (docs) 2023-03-05 16:51:08 +03:00
Robert Machmer 4d9c1d9919 Fix capitalization of vector properties X and Y 2023-03-05 12:51:32 +01:00
Max Hilbrunner 514956a227 Merge pull request #6855 from abduelhamit/patch-1
Fix: progress_ratio expects a float, not an int
2023-03-03 08:13:17 +01:00
Abdülhamit Yilmaz 58bf7ed1d9 Fix: progress_ratio expects a float, not an int 2023-03-01 23:18:45 +01:00
Lorenzo Meninato a87812f570 Fix small typo in introduction_to_godot.rst 2023-03-01 11:57:53 -05:00
Max Hilbrunner 98a9a62d54 Merge pull request #6807 from Piralein/3d🎠
"Your first 3D game - Score and Replay" update images, indentation and naming
2023-02-27 07:49:40 +01:00
Max Hilbrunner 07691fd6d1 Merge pull request #6827 from Piralein/nodes_and_scenes
Update outdated "Nodes and Scenes" page
2023-02-27 06:32:04 +01:00