Updates images to display new Sprite2D

Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
This commit is contained in:
Daniel Johnson
2023-03-07 19:36:28 -08:00
parent 92f539dce2
commit c85d501fa8
11 changed files with 5 additions and 5 deletions
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@@ -49,18 +49,18 @@ click the Other Node button.
Type "Sprite2D" in the search bar to filter nodes and double-click on Sprite2D
to create the node.
.. image:: img/scripting_first_script_add_sprite_node.png
.. image:: img/scripting_first_script_add_sprite_node.webp
Your Scene tab should now only have a Sprite2D node.
.. image:: img/scripting_first_script_scene_tree.png
.. image:: img/scripting_first_script_scene_tree.webp
A Sprite2D node needs a texture to display. In the Inspector on the right, you
can see that the Texture property says "[empty]". To display the Godot icon,
click and drag the file ``icon.png`` from the FileSystem dock onto the Texture
slot.
.. image:: img/scripting_first_script_setting_texture.png
.. image:: img/scripting_first_script_setting_texture.webp
.. note::
@@ -79,7 +79,7 @@ Creating a new script
To create and attach a new script to our node, right-click on Sprite2D in the
scene dock and select "Attach Script".
.. image:: img/scripting_first_script_attach_script.png
.. image:: img/scripting_first_script_attach_script.webp
The Attach Node Script window appears. It allows you to select the script's
language and file path, among other options.
@@ -87,7 +87,7 @@ language and file path, among other options.
Change the Template from Default to Empty to start with a clean file. Leave the
other options by default and click the Create button to create the script.
.. image:: img/scripting_first_script_attach_node_script.png
.. image:: img/scripting_first_script_attach_node_script.webp
The Script workspace should appear with your new ``Sprite2D.gd`` file open and
the following line of code: