smix8
085912e639
Add doc for Navigation Debug PerformanceMonitor
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Adds documentation for Navigation Debug PerformanceMonitor.
2023-01-21 21:49:37 +01:00
Matthew
8d4c972072
Merge pull request #6455 from dalexeev/draw-line-coords
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Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew
d97d2c2e6e
Merge pull request #6630 from timothyqiu/set-playing
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Sync renamed method in C++ code snippet
2023-01-18 21:43:03 -05:00
Matthew
eb25278373
Merge pull request #6534 from thiagola92/single_quote
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Update string literal example
2023-01-18 21:09:26 -05:00
Matthew
55ca145bcd
Merge pull request #6628 from adamscott/move-icon-to-top
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Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais
232f359d05
Update Pause Mode documentation ( #6624 )
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changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott
9ab272f94b
Update icon annotation references in the documentation
2023-01-18 08:12:59 -05:00
Haoyu Qiu
d83c3d8143
Sync renamed method in C++ code snippet
2023-01-18 20:36:41 +08:00
Matthew
f89da783ec
Merge pull request #6528 from denicolas/patch-5
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Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Matthew
ad31850c36
Merge pull request #6617 from jmdejong/patch-6
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link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
Max Hilbrunner
2e94fef710
Merge pull request #6623 from DeadlyEssence01/update-csharp-scene-tree-doc
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Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-17 14:03:57 +01:00
DeadlyEssence01
9bc011a1df
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-16 21:02:22 -05:00
Dramion
c869897350
Fix missing signal connection in code sample in Making HTTP requests ( #6620 )
2023-01-17 02:46:49 +01:00
Paul Joannon and Hugo Locurcio
d70bc1b691
Document export grouping in C# ( #6621 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-17 02:45:47 +01:00
J.M. de Jong
2147f64d08
Update particle shader format in Controlling thousands of fish ( #6604 )
2023-01-17 02:30:02 +01:00
Danil Alexeev
519b8acd85
Explain draw_line and draw_rect coordinates
2023-01-16 22:41:06 +03:00
Yuri Sizov
1aa2809284
Merge pull request #6619 from Acrosicious/patch-1
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Fix spelling error in a Navigation tutorial
2023-01-16 19:49:36 +03:00
Sebastian Rings
28ab4d2b9e
Fix spelling error
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"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield
4034965c7a
Update CharacterBody2D tutorial, code and descriptions ( #6614 )
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* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong
6485c97491
link to appropriate Object._get() and Object._set() sections
2023-01-15 11:12:30 +01:00
Max Hilbrunner
4944be969a
Merge pull request #6609 from YuriSizov/random-formatting-fixes
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Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner
c7930cd384
Merge pull request #6611 from YuriSizov/pin-build-requirements
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Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
Max Hilbrunner
7f24365694
Merge pull request #6612 from YuriSizov/style-kbd-not-in-kbd-not-in-kbd-not-in-dt
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Update <kbd> style overrides
2023-01-15 02:34:43 +01:00
Yuri Sizov
d1b3edacf7
Merge pull request #6606 from paulloz/csharp/fix-code-blocks-getting-started
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Update & fix C# blocks under getting_started/
2023-01-14 19:53:14 +03:00
Yuri Sizov
3b4328fb52
Update <kbd> style overrides
2023-01-14 19:07:41 +03:00
AeioMuch
32d9970205
Update get_world() to get_world_3d() in using_servers.rst ( #6449 )
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get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov
64a60696bf
Pin additional build requirements to avoid syntax highlighting issues
2023-01-14 18:49:07 +03:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Paul Joannon
293c3455bb
Update & fix C# blocks under getting_started/
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- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Max Hilbrunner
93b6e0977b
Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
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Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34
Add note about Compute Shader renderer
2023-01-13 21:46:30 -08:00
Hugo Locurcio
7430b081ea
Fix typo in Mesh level of detail (LOD) ( #6587 )
2023-01-13 17:36:14 -08:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins
f994d270f8
Update references to Color constants for Godot 4 ( #6602 )
2023-01-14 00:19:09 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Yuri Sizov
a09f44bea7
Merge pull request #6601 from paulloz/csharp/fix-code-blocks-tutorials-scripting
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Update & fix C# blocks under tutorials/scripting/
2023-01-13 23:29:34 +03:00
Paul Joannon
ac22d6e537
Update & fix C# blocks under tutorials/scripting/
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- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov
f59ef9dfd3
Merge pull request #6580 from Piralein/update-first-2d
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Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov
821b2e8d9e
Merge pull request #6597 from Piralein/first-3d
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Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00
Yuri Sizov
a20c7f494e
Merge pull request #6581 from Piralein/partial 🔑
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Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hana
f726757663
update c# examples and fix ref links
2023-01-12 18:57:52 +01:00
Hana
108796d8ee
update c# code example and remove randomize call
2023-01-12 17:59:58 +01:00
Patrick Gelvin
0500f4df7c
Update links in README to fix broken URLs ( #6589 )
2023-01-12 17:29:40 +01:00
Max Hilbrunner
bbfc8ac054
Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
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Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8
ba40296563
Fix NavigationRegion choice paralysis
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Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman
0ac2031972
tutorials/physics/ray-casting: Update missing v4 fixes ( #6439 )
2023-01-11 22:02:16 +01:00
Max Hilbrunner
322e0f5802
Merge pull request #6466 from kkoang/patch-4
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Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner
74080ae210
Merge pull request #6473 from kkoang/patch-7
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Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00