Commit Graph
6492 Commits
Author SHA1 Message Date
smix8 085912e639 Add doc for Navigation Debug PerformanceMonitor
Adds documentation for Navigation Debug PerformanceMonitor.
2023-01-21 21:49:37 +01:00
Matthew 8d4c972072 Merge pull request #6455 from dalexeev/draw-line-coords
Explain `draw_line` and `draw_rect` coordinates
2023-01-19 20:59:07 -05:00
Matthew d97d2c2e6e Merge pull request #6630 from timothyqiu/set-playing
Sync renamed method in C++ code snippet
2023-01-18 21:43:03 -05:00
Matthew eb25278373 Merge pull request #6534 from thiagola92/single_quote
Update string literal example
2023-01-18 21:09:26 -05:00
Matthew 55ca145bcd Merge pull request #6628 from adamscott/move-icon-to-top
Update icon annotation references in the documentation
2023-01-18 21:02:37 -05:00
Pedro Pais 232f359d05 Update Pause Mode documentation (#6624)
changed reference to "process" pause mode to "when paused"
2023-01-18 19:58:20 -05:00
Adam Scott 9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Haoyu Qiu d83c3d8143 Sync renamed method in C++ code snippet 2023-01-18 20:36:41 +08:00
Matthew f89da783ec Merge pull request #6528 from denicolas/patch-5
Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Matthew ad31850c36 Merge pull request #6617 from jmdejong/patch-6
link to appropriate Object._get() and Object._set() sections
2023-01-17 20:14:41 -05:00
Max Hilbrunner 2e94fef710 Merge pull request #6623 from DeadlyEssence01/update-csharp-scene-tree-doc
Fix C# ChangeScene Method Name in Scene Tree tutorial.
2023-01-17 14:03:57 +01:00
DeadlyEssence01 9bc011a1df Fix C# ChangeScene Method Name in Scene Tree tutorial. 2023-01-16 21:02:22 -05:00
Dramion c869897350 Fix missing signal connection in code sample in Making HTTP requests (#6620) 2023-01-17 02:46:49 +01:00
Paul JoannonandHugo Locurcio d70bc1b691 Document export grouping in C# (#6621)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-17 02:45:47 +01:00
J.M. de Jong 2147f64d08 Update particle shader format in Controlling thousands of fish (#6604) 2023-01-17 02:30:02 +01:00
Danil Alexeev 519b8acd85 Explain draw_line and draw_rect coordinates 2023-01-16 22:41:06 +03:00
Yuri Sizov 1aa2809284 Merge pull request #6619 from Acrosicious/patch-1
Fix spelling error in a Navigation tutorial
2023-01-16 19:49:36 +03:00
Sebastian Rings 28ab4d2b9e Fix spelling error
"procedual" -> "procedural"
2023-01-16 12:05:44 +01:00
Chris Bradfield 4034965c7a Update CharacterBody2D tutorial, code and descriptions (#6614)
* Update CharacterBody2D tutorial, code and descriptions
2023-01-16 08:15:05 +01:00
J.M. de Jong 6485c97491 link to appropriate Object._get() and Object._set() sections 2023-01-15 11:12:30 +01:00
Max Hilbrunner 4944be969a Merge pull request #6609 from YuriSizov/random-formatting-fixes
Fix formatting issues reported by the builder
2023-01-15 02:54:12 +01:00
Max Hilbrunner c7930cd384 Merge pull request #6611 from YuriSizov/pin-build-requirements
Pin additional build requirements to avoid syntax highlighting issues
2023-01-15 02:36:06 +01:00
Max Hilbrunner 7f24365694 Merge pull request #6612 from YuriSizov/style-kbd-not-in-kbd-not-in-kbd-not-in-dt
Update <kbd> style overrides
2023-01-15 02:34:43 +01:00
Yuri Sizov d1b3edacf7 Merge pull request #6606 from paulloz/csharp/fix-code-blocks-getting-started
Update & fix C# blocks under getting_started/
2023-01-14 19:53:14 +03:00
Yuri Sizov 3b4328fb52 Update <kbd> style overrides 2023-01-14 19:07:41 +03:00
AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449)
get_world() with get_world_3d() on the using servers page
2023-01-14 11:05:04 -05:00
Yuri Sizov 64a60696bf Pin additional build requirements to avoid syntax highlighting issues 2023-01-14 18:49:07 +03:00
Yuri Sizov c337204562 Fix formatting issues reported by the builder 2023-01-14 17:40:27 +03:00
Paul Joannon 293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Max Hilbrunner 93b6e0977b Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong 0f75624f34 Add note about Compute Shader renderer 2023-01-13 21:46:30 -08:00
Hugo Locurcio 7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2023-01-13 17:36:14 -08:00
Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593)
Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Anthony Cossins f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00
Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) 2023-01-13 21:33:07 +01:00
Yuri Sizov a09f44bea7 Merge pull request #6601 from paulloz/csharp/fix-code-blocks-tutorials-scripting
Update & fix C# blocks under tutorials/scripting/
2023-01-13 23:29:34 +03:00
Paul Joannon ac22d6e537 Update & fix C# blocks under tutorials/scripting/
- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1
Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Yuri Sizov f59ef9dfd3 Merge pull request #6580 from Piralein/update-first-2d
Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov 821b2e8d9e Merge pull request #6597 from Piralein/first-3d
Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00
Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana 9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hana f726757663 update c# examples and fix ref links 2023-01-12 18:57:52 +01:00
Hana 108796d8ee update c# code example and remove randomize call 2023-01-12 17:59:58 +01:00
Patrick Gelvin 0500f4df7c Update links in README to fix broken URLs (#6589) 2023-01-12 17:29:40 +01:00
Max Hilbrunner bbfc8ac054 Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x
Fix NavigationRegion choice paralysis
2023-01-11 23:50:13 +01:00
smix8 ba40296563 Fix NavigationRegion choice paralysis
Users were clearly overwhelmed with this choice what to pick.
2023-01-11 22:36:24 +01:00
Amaral Krichman 0ac2031972 tutorials/physics/ray-casting: Update missing v4 fixes (#6439) 2023-01-11 22:02:16 +01:00
Max Hilbrunner 322e0f5802 Merge pull request #6466 from kkoang/patch-4
Update physics_introduction.rst
2023-01-11 21:59:17 +01:00
Max Hilbrunner 74080ae210 Merge pull request #6473 from kkoang/patch-7
Modify code adaptation 4.0 physics_introduction
2023-01-11 21:57:28 +01:00