Merge pull request #6630 from timothyqiu/set-playing

Sync renamed method in C++ code snippet
This commit is contained in:
Matthew
2023-01-18 21:43:03 -05:00
committed by GitHub
@@ -134,7 +134,7 @@ and randomly choose one of the three animation types:
godot::Ref<godot::RandomNumberGenerator> random = godot::RandomNumberGenerator::_new();
random->randomize();
_animated_sprite = get_node<godot::AnimatedSprite2D>("AnimatedSprite2D");
_animated_sprite->_set_playing(true);
_animated_sprite->set_playing(true);
godot::PoolStringArray mob_types = _animated_sprite->get_sprite_frames()->get_animation_names();
_animated_sprite->set_animation(mob_types[random->randi() % mob_types.size()]);
}