Update get_world() to get_world_3d() in using_servers.rst (#6449)

get_world() with get_world_3d() on the using servers page
This commit is contained in:
AeioMuch
2023-01-14 11:05:04 -05:00
committed by GitHub
parent 93b6e0977b
commit 32d9970205
+1 -1
View File
@@ -144,7 +144,7 @@ The 3D APIs are different from the 2D ones, so the instantiation API must be use
var instance = RenderingServer.instance_create()
# Set the scenario from the world, this ensures it
# appears with the same objects as the scene.
var scenario = get_world().scenario
var scenario = get_world_3d().scenario
RenderingServer.instance_set_scenario(instance, scenario)
# Add a mesh to it.
# Remember, keep the reference.