Commit Graph
50 Commits
Author SHA1 Message Date
A Thousand Ships 2164b06eb2 Merge pull request #10145 from godotengine/classref/sync-61accf0
classref: Sync with current master branch (61accf0)
2024-10-26 13:25:55 +02:00
A Thousand Ships 936b6488ed Merge pull request #9981 from godotengine/classref/sync-621cadc
classref: Sync with current master branch (621cadc)
2024-09-21 17:19:21 +02:00
A Thousand Ships 3a07580177 Merge pull request #9952 from godotengine/classref/sync-74de05a
classref: Sync with current master branch (74de05a)
2024-09-14 18:06:42 +02:00
A Thousand Ships 0686612e82 [GDScript] Clarify initialization of enum values 2024-08-31 14:41:33 +02:00
A Thousand Ships d459bb9129 Merge pull request #9833 from ShawnHardern/update-csharp-docs
Add missing C# code examples to documentation
2024-08-28 16:31:08 +02:00
A Thousand Ships 728eb341fa [Contributing] Improve list of classes disabled by disable_advanced_gui 2024-08-28 15:20:16 +02:00
A Thousand Ships 6b1bd26c12 Merge pull request #9817 from ShawnHardern/update-playing-videos-csharp
Add C# example to Playing videos
2024-08-24 14:10:30 +02:00
A Thousand Ships c0d608cba1 Merge pull request #9816 from ShawnHardern/update-creating-movies-csharp
Add C# example to Creating movies
2024-08-23 19:42:02 +02:00
A Thousand Ships 20f5a2752f Merge pull request #9820 from ShawnHardern/update-background-loading-csharp
Add C# examples to Background loading
2024-08-23 19:39:02 +02:00
A Thousand Ships f3bf2cad8f Merge pull request #9798 from ShawnHardern/update-high-level-multiplayer-csharp
Add C# examples to High-level Multiplayer documentation
2024-08-23 19:24:21 +02:00
A Thousand Ships b685a63a8d Merge pull request #9810 from ShawnHardern/update-CPU-optimization-csharp
Add C# example to CPU optimization
2024-08-23 19:02:54 +02:00
A Thousand Ships 69fe8f0df5 Merge pull request #9813 from ShawnHardern/update-using-navigation-regions-csharp
Add C# examples to Using NavigationRegions
2024-08-23 18:53:24 +02:00
A Thousand Ships f3ddfc313a Merge pull request #9814 from ShawnHardern/update-occlusion-culling-csharp
Add C# examples to Occlusion culling
2024-08-23 18:50:53 +02:00
A Thousand Ships eef7d06305 Merge pull request #9815 from ShawnHardern/update-mesh-load-csharp
Add C# examples to Mesh level of detail
2024-08-23 18:49:29 +02:00
A Thousand Ships edb2b85a98 Merge pull request #9812 from ShawnHardern/update-using-navigationmaps-csharp
Add C# examples to Using NavigationMaps
2024-08-23 18:48:39 +02:00
A Thousand Ships 271d4ffbde Add link to godot-proposals in the issue template
To reduce confusion over where to propose enhancements to the engine
itself
2024-08-23 18:14:12 +02:00
A Thousand Ships 0c9eaf14c3 Merge pull request #9644 from Incognito357/Incognito357-update-docs-change_scenes_manually
Update change_scenes_manually.rst
2024-07-30 07:32:08 -09:00
A Thousand Ships 799f39d4b6 Fix redirect to new contribution guidelines 2024-07-21 13:22:28 +02:00
A Thousand Ships 831bec9d99 Merge pull request #9625 from godotengine/classref/sync-a0943ac
classref: Sync with current master branch (a0943ac)
2024-07-19 23:56:10 -09:00
A Thousand Ships 3aedb25811 Merge pull request #9599 from godotengine/classref/sync-97b8ad1
classref: Sync with current master branch (97b8ad1)
2024-07-13 03:05:06 -09:00
A Thousand Ships e54a44790b Merge pull request #9581 from godotengine/classref/sync-b97110c
classref: Sync with current master branch (b97110c)
2024-07-06 08:35:41 -09:00
A Thousand Ships (she/her) ea11b2f449 Merge pull request #9520 from godotengine/classref/sync-8a6c1e8
classref: Sync with current master branch (8a6c1e8)
2024-06-22 03:05:23 -09:00
A Thousand Ships 3fafd46da6 Document how to handle compatibility breakages 2024-06-12 22:03:19 +02:00
A Thousand Ships dbb13eb5a9 Clarify where to report engine bugs 2024-06-08 11:23:17 +02:00
A Thousand Ships 36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
A Thousand Ships (she/her) 4300b34e66 Merge pull request #9455 from aGuyWhoMadeGames/update-websockets
Update minimal websocket client example.
2024-06-05 09:52:40 -09:00
A Thousand Ships f5bc8b1b9f Merge pull request #9431 from KitzuGG/master
Fix (C#) Dictionaries in the Scripting/Resources section
2024-05-29 01:27:03 -09:00
A Thousand Ships afb22f1bb7 Fix mixup between translated and translated_local 2024-05-27 21:43:52 +02:00
A Thousand Ships 1c485f93d4 Merge pull request #9417 from godotengine/classref/sync-b7feebe
classref: Sync with current master branch (b7feebe)
2024-05-25 03:15:16 -09:00
A Thousand Ships 535915b228 Add thirdparty as linter exception
Fails on paths in the engine repo etc.
2024-05-24 15:11:47 +02:00
A Thousand Ships 547d7010ac Merge pull request #9352 from jsjtxietian/shader-position
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
2024-05-15 10:21:14 -09:00
A Thousand Ships e00b7c4149 Merge pull request #9319 from DeeJayLSP/qoa-samples
Document QOA in importing audio samples
2024-05-04 08:00:56 -09:00
A Thousand Ships acd169b395 Merge pull request #9253 from pizzafaceopossum/master
Add links to stable/latest/3.6 copies of the offline documentation
2024-04-27 08:59:04 -09:00
A Thousand Ships 551790991b Merge pull request #9285 from godotengine/classref/sync-6118592
classref: Sync with current master branch (6118592)
2024-04-27 08:37:30 -09:00
A Thousand Ships 5afb8d8d99 Merge pull request #9288 from Frozenfire92/patch-1
Add note about class reference generated XML descriptions
2024-04-27 07:29:13 -09:00
A Thousand Ships 29a8e104ec Merge pull request #9266 from markdibarry/default_details
Add links for overriding default export value in C#
2024-04-22 18:22:36 +02:00
A Thousand Ships 29de6efced Merge pull request #9094 from kaixin-hc/update_pre-commit
Add new documentation about the pre-commit hook
2024-04-15 20:06:57 +02:00
A Thousand Ships a6ec757216 Merge pull request #9221 from Mudkipze/patch-2
Update PhysicsServer2D naming for C# in ray-casting.rst
2024-04-13 11:52:00 +02:00
A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
A Thousand Ships 54a8d084bf [Navigation] Document 3D support is required for navigation 2024-03-06 15:45:22 +01:00
A Thousand Ships c6bf5d4c28 [Manual] Clarify use of delta with move_and_slide
Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
2024-03-06 12:34:29 +01:00
A Thousand Ships 5062d09306 Merge pull request #8933 from skyace65/SignalsSceneClarity
Clarify which scene to run in step by step
2024-02-09 21:07:09 +01:00
A Thousand Ships e1a4b1139f Merge pull request #8934 from skyace65/AnimationTrackClarify
Clarify which track is being talked about
2024-02-09 21:07:01 +01:00
A Thousand Ships 72a61e83f5 Merge pull request #8935 from skyace65/DebugGodot3
Remove Godot 3 reference from profiler page
2024-02-09 21:06:40 +01:00
aab5dc7fe8 Fix method bind instructions and style (#8735)
* Fix method bind instructions and style

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-24 11:25:06 +01:00
A Thousand Ships 2954936286 Use Basis.look_at for player orientation 2024-01-07 00:58:13 +01:00
A Thousand Ships 5064ed9fd1 Add instructions for rebasing onto a branch
Useful if someone has created a PR from the wrong branch
2023-12-03 17:39:42 +01:00
A Thousand Ships 00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
A Thousand Ships df9bed0836 Fix copyright header in code style guidelines 2023-11-21 23:10:48 +01:00
A Thousand Ships c3e08bd874 [Input] Fix incorrect setter usage in C# 2023-10-24 16:33:44 +02:00