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Merge pull request #9221 from Mudkipze/patch-2
Update PhysicsServer2D naming for C# in ray-casting.rst
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@@ -63,7 +63,7 @@ Use the following code in 2D:
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public override void _PhysicsProcess(double delta)
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{
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var spaceRid = GetWorld2D().Space;
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var spaceState = Physics2DServer.SpaceGetDirectState(spaceRid);
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var spaceState = PhysicsServer2D.SpaceGetDirectState(spaceRid);
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}
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Or more directly:
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