Merge pull request #8933 from skyace65/SignalsSceneClarity

Clarify which scene to run in step by step
This commit is contained in:
A Thousand Ships
2024-02-09 21:07:09 +01:00
committed by GitHub
+1 -1
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@@ -335,7 +335,7 @@ The ``visible`` property is a boolean that controls the visibility of our node.
The line ``visible = not visible`` toggles the value. If ``visible`` is
``true``, it becomes ``false``, and vice-versa.
If you run the scene now, you will see that the sprite blinks on and off, at one
If you run the Node2D scene now, you will see that the sprite blinks on and off, at one
second intervals.
Complete script