Commit Graph
296 Commits
Author SHA1 Message Date
tetrapod00 31723d8fcf Remove note in Submitting to Asset Library 2024-10-15 19:16:39 -07:00
skyace65 88782e0ca4 Remove individual youtube channel links from tutorials page 2024-10-01 21:07:08 -04:00
Max Hilbrunner 5009868942 Update Discord, refer to website for communities 2024-09-06 09:14:56 +02:00
Volkan Gezer b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Trevor 3ae1fb6924 Update tutorials.rst
typo fix
2024-07-16 20:32:48 -07:00
Hugo Locurcio e7fdb120c7 Fix dead links in the documentation
Command used:

    lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"

429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
Bastiaan Olij 9eb7467328 Adding a next steps page to the XR documentation 2024-06-17 11:03:03 +10:00
Nova 8520601b13 Update the community channels
This PR removes the linkin.bio link with the new official links subdomain.
2024-03-30 22:49:21 +01:00
Nolan WoodsandMax Hilbrunner 1c09d6a704 Add note for hosting asset icons on GitHub (#9125)
* Add note for hosting asset icons on GitHub

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-03-25 13:20:16 +01:00
Max HilbrunnerandRadiant aa76ea2930 Update community tutorials and resources for 4.0+
Co-authored-by: Radiant <69520693+RadiantUwU@users.noreply.github.com>
2024-01-24 19:23:47 +01:00
Max Hilbrunner 16394136b0 Merge pull request #8766 from mhilbrunner/community-channels-update
Update community channels
2024-01-24 11:02:52 +01:00
Max Hilbrunner 46b65b1a15 Update community channels 2024-01-24 10:58:47 +01:00
QuebleGameDev 0c17120012 Update tutorials.rst
Added my (Queble) YouTube link.
Contains general Godot tutorials.
2024-01-17 12:11:24 -05:00
Hugo Locurcio 95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Matthew 5966ffdca4 Merge pull request #8364 from JohnSmith757/patch-1
Add 'Night Quest Games Blog' to tutorials.rst
2023-11-24 16:17:47 -05:00
Filip Rachůnek 023d3c0051 Add FencerDevLog to the list of video tutorials in tutorials.rst 2023-11-14 15:31:49 +01:00
Rahmat Nazali Salimi 954658fa1b Add video tutorial reference (#8138)
Add video tutorial reference that talks about introduction to Godot 4 and Godot in general.
2023-11-11 02:36:37 +01:00
JohnSmith757 58563b2ad5 Add 'Night Quest Games Blog' to tutorials.rst
Add the 'Night Quest Games Blog' website link to tutorials.rst, under the Text Tutorials section.
2023-10-31 11:13:56 +02:00
Braydee Johnson 64d44971bf Add Video and Text tutorial links for tutorials.rst (#8335)
* Add Video and Text tutorial links for tutorials.rst

* Added punctuation to properly format.
2023-10-29 16:37:49 +01:00
skyace65 83346a6a5a Update remaining QA links 2023-10-15 19:08:48 -04:00
sainthDE 5201efb43e Add text tutorial 2023-07-12 15:08:18 +02:00
dani-swordfishandMatthew e0227200c4 Update community/tutorials.rst
Co-authored-by: Matthew <matthewehr@hotmail.com>
2023-06-21 01:21:43 +01:00
dani-swordfish 5351d51aed Update tutorials.rst
I removed two dead links and added two resources I found helpful when learning.

A possible improvement could be to label 4.0 tutorials and remove or archive pages which have had no new content in 3-4 years.
2023-06-14 10:00:47 +01:00
d21e992878 Update submitting_to_assetlib.rst (#7339)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-15 01:45:16 +02:00
Adam Stankiewicz 3a7e86f77e Gwizz YT Channel Added
Hello! I make high quality Godot 4 Tutorials, I have linked my channel, please consider making it part of the main branch
2023-04-18 21:20:27 -04:00
Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
John Veness 08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Daniel Johnson 58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Hugo Locurcio 87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
Chris a2c072e3e0 Fix broken link to Godot Recipes text tutorial (#6685)
* Make link to Godot Recipes text tutorial use https
2023-01-28 08:27:57 -05:00
Mart 8407419700 Added DevDuck to devlogs list 2023-01-25 21:15:13 +01:00
Yuri Sizov dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Hugo Locurcio 548267c279 Improve the Bisecting regressions page
- Update the page to match the new versioning policy.
- Add a Bash function to retrieve alpha/beta/RC commit hashes
  from the command line.
- Mention caveats related to project compatibility and
  output binary names.
2022-12-25 00:11:10 +01:00
Yuri Sizov a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner 3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner 2fbc5c7d48 Update Github label list and their descriptions 2022-10-15 23:25:23 +02:00
Max Hilbrunner 024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Johan H. W. BasbergandHugo Locurcio 8a540a9b36 Moved icon spec to itemised list (#6266)
* Moved icon spec to itemised list

The icon specifications should not be considered a recommendation, but rather a requirement. Either way, the details of its ratio and size should be included with each form entry is described - as that is the natural place to look for it.

* Update community/asset_library/submitting_to_assetlib.rst

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-07 16:14:27 +02:00
Jayman2000 3d619dc8a6 Improvements for “Building the manual with Sphinx” (#6171)
* Streamline “Building the manual with Sphinx”

The goal of this commit is to make the instructions in “Building the
manual with Sphinx” easier to follow. It does so by

1. Removing items from the prerequisites list that would get installed by
   requirements.txt anyway.
2. Adding items to the prerequisites list that were missing.
3. Making it possible to follow the instructions by reading them from
   top to bottom without jumping around.
4. Putting the meat of the instructions into an ordered list (this will
   make it easier for readers to not lose their place).

* Minor English fix for “Building the manual with Sphinx”
2022-10-05 12:53:43 +02:00
Jason Yundt 3f9abd9001 English improvements for content guidelines
This commit simplfies many sentences and rewords many sentences to make
them sound more natural. In some places, this commit rewords sentences
to make their structure more parallel. The goal of all of these changes
is to make the content guidelines easier to understand.

Before this commit, the paragraph at the bottom of “Guidelines and
principles” said pretty much the same thing that the paragraph at the
bottom of “Limiting cognitive load” said. This commit combines those two
paragraphs to  reduce redundancy.
2022-09-21 16:11:26 -04:00
Jason Yundt 35e0e65b88 English improvements for “Best practices for engine contributors”
This commit simplfies many sentences and rewords many sentences to make
them sound more natural. In some places, this commit rewords sentences to make
their structure more parallel. The goal of all of these changes is to
make “Best practices for engine contributors” easier to understand.
2022-09-15 12:58:13 -04:00
Jason Yundt 5175fb8256 Use official CC BY 3.0 terminology and resources
This change makes the docs repo always use the official abbreviation (CC BY 3.0)
for its license. Previously, it would sometimes use “CC-BY 3.0” or
“CC-BY-3.0”. This change also make the docs repo always point to the
official Commons deed [1] for more information about CC BY 3.0.
Previously, it would sometimes link to an unofficial source [2].

[1]: <https://creativecommons.org/licenses/by/3.0/>
[2]: <https://tldrlegal.com/license/creative-commons-attribution-(cc)>
2022-09-13 14:05:04 -04:00
miguel 807a9d9572 📝 add bitbrain tutorial link (#4550) 2022-09-05 10:03:43 +02:00
Hugo Locurcio d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Max Hilbrunner 3218b85663 Document missing classref BBCode tags, formatting (#6114) 2022-08-29 15:14:17 +03:00
skyace65 5fce24792d Remove visual scripting from the documentation 2022-08-25 22:18:25 -04:00
TomBCodesandHugo Locurcio 824b19f9c9 Fix grammar error in Pull request workflow (#6039)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-06 04:36:22 +02:00
bruvzg b82de55573 Rename OSX to macOS and iPhoneOS to iOS. Update iOS build instructions. 2022-07-21 12:54:21 +03:00
Nathan Franke 8f6cfa5e12 Simplify .gitattributes in Submitting to the Asset Library (#5908) 2022-07-19 22:12:23 +02:00