9ffd5f53c4
Add FAQ entry "Which programming language is fastest?"
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Compares the performance of C#, GDScript, and C++.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com >
2024-11-19 19:04:48 -08:00
tetrapod00
7cfe4b82b1
Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 11:58:55 -08:00
tetrapod00
77f3eb6b68
Remove performance comparison from C# Basics
2024-11-19 11:03:25 -08:00
tetrapod00 and John Veness
93489bbefb
Use "low-level" and "high-level" instead of "low level" and "high level"
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:47:58 -08:00
tetrapod00 and John Veness
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod and Hugo Locurcio
5bad2a6282
Add back information about per-vertex shading ( #10281 )
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* Add back information about per-vertex shading
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-18 20:06:54 +01:00
tetrapod00
991cea2fef
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
tetrapod00
dcbb136b58
Update link in Upgrading from Godot 3 to Godot 4
2024-11-13 19:39:45 -08:00
tetrapod00
9c52320183
Add comments about non-monospaced tables
2024-11-13 17:43:51 -08:00
tetrapod00
6919723ae2
Clarify VERTEX and other shader built-ins
2024-11-13 14:11:45 -08:00
tetrapod00
f2717085dc
Change warnings to dangers if data loss can occur
2024-11-12 01:15:51 -08:00
tetrapod00
b7b3c5909d
Mention web support in Choosing a renderer section
2024-11-11 09:45:25 -08:00
tetrapod00
389891b9bc
Add multiple renderer support to Advanced Postprocessing
2024-11-10 20:02:55 -08:00
tetrapod00
8a7d0e991c
Remove unneeded C# comment from First 2D Game
2024-11-08 20:04:28 -08:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
tetrapod00
6a11d113e7
Update list of debugging settings
2024-11-08 16:15:27 -08:00
tetrapod00
6afebce86f
Document CURRENT_RENDERER built-in shader define
2024-11-08 12:40:19 -08:00
tetrapod00
9fe093108c
Improve Bug triage guidelines
2024-11-07 15:47:17 -08:00
tetrapod00
d837593d9a
Add custom codespell dictionary
2024-11-07 15:23:32 -08:00
tetrapod00
5606be5c75
Improve GDScript format strings tutorial
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Remove usages of "integral".
Add section on string concatenation.
Improve organization.
Fix incorrect examples.
2024-11-07 14:45:21 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod00
53ea9b6965
Fix codespell not running on some files
2024-11-06 21:56:26 -08:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
tetrapod00 and aXu-AP
012f0b8a19
Improve interpolation smoothing example
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Improves explanation of interpolation ("lerp") smoothing.
Adds a note about framerate-independent version, with off-site links to
full explanations.
Co-Authored-By: aXu-AP <1621768+aXu-AP@users.noreply.github.com >
2024-11-05 11:36:45 -08:00
tetrapod00
e7c07d2908
Add section on manual style to Writing Guidelines
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Specifies when to link to the class reference.
Specifies how to style various kinds of text.
2024-11-05 01:21:55 -08:00
tetrapod and Hugo Locurcio
f0b5879b85
Link to Getting Started Input tutorial from Input examples page ( #10200 )
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* Link to Getting Started Input tutorial from Input examples page
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-05 00:38:49 +01:00
tetrapod00
9418837787
Add new Spring arm page to documentation changelog
2024-11-04 14:12:30 -08:00
tetrapod and Hugo Locurcio
1523dcdc09
Update Editor icons page to reflect usage of svgo ( #10195 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-04 22:09:06 +01:00
tetrapod00
c2262e286f
Improve Customizing the mouse cursor
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Link to project settings and enum.
Fix C# example script so it works when pasted.
Improve grammar and formatting.
2024-11-03 13:26:39 -08:00
tetrapod00
5128ef53da
Replace broken link to official discord
2024-11-02 12:29:29 -07:00
tetrapod00
9cbe1084bd
Update documentation changelog for 4.4
2024-11-02 11:52:21 -07:00
tetrapod00
2f634c7acb
Improve display of rubric fake headers with heading-level option
2024-11-02 09:42:55 -07:00
tetrapod00
387f478e5a
Update documentation changelog for 4.3
2024-11-02 00:06:55 -07:00
tetrapod00
ed8b4c8099
Fix inaccurate note about shader global arrays
2024-10-30 02:17:08 -07:00
tetrapod00
99722f2d78
Add Antialiasing comparison table, remove redundant MSAA limitations section
2024-10-29 16:09:23 -07:00
tetrapod00
26f7d81d00
Remove usages of "LTS"
2024-10-29 12:54:28 -07:00
tetrapod00
58867df52b
Add note about uniform buffer size limit to Shading Language
2024-10-28 09:14:09 -07:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00
9a5507829e
Fix unreachable pages in sidebar under C# Diagnostics
2024-10-27 12:46:48 -07:00
tetrapod00
2f176dc20e
Clarify cherry-picking workflow in Contributing to the Documentation
2024-10-27 12:00:03 -07:00
tetrapod00
e4d395de48
Note limitation of shader world coordinates with large world coordinates
2024-10-25 11:03:58 -07:00
tetrapod00
7303e5733e
Clarify use of source_color in Shading Language
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Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
tetrapod00
658717b80a
Remove references to Phong and Blinn specular
2024-10-22 10:45:38 -07:00
tetrapod00
49a6517ef4
Update Release Policy for release of 3.6
2024-10-20 17:45:23 -07:00
tetrapod00
10e07f08f5
Fix HDR 2D mention in Upgrading to Godot 4 page
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Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
fba304815b
Add writing guidelines for when to specify a Godot version
2024-10-20 16:50:47 -07:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
tetrapod00
451649ddb6
Remove reference to 3.1 as a minimum version
2024-10-19 21:32:16 -07:00
tetrapod00
a6484f9841
Fix docstring written as comment
2024-10-19 11:31:59 -07:00
tetrapod00
12e83c4949
Add link from Rendering to 2D and 3D rendering sections
2024-10-18 17:51:00 -07:00
tetrapod00
118ad194a9
Fix unreachable pages under 3D Particles by using fake headers
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Converts all headers in tutorials\3d\particles\index.rst to fake rubric headers.
Note that in this case we can't have any real subheaders on the page due to
the order of the sections.
2024-10-18 14:13:04 -07:00
tetrapod00
e55dffb11c
Add note about flat shading and Grow in Standard Material page
2024-10-18 12:55:08 -07:00
tetrapod00
be84df8210
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-18 10:55:46 -07:00
tetrapod00
71dce39cd8
Clarify section on using the file browser
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Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
tetrapod00
b757d4019d
Add warning about uninitialized variables in shaders
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Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
2024-10-17 12:51:38 -07:00
tetrapod00
31723d8fcf
Remove note in Submitting to Asset Library
2024-10-15 19:16:39 -07:00
tetrapod00
4a24e7553b
Improve GDScript Basics sidebar navigation by changing header levels
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Promotes many headers up one level, so they appear in the sidebar.
Removes the redundant Language header, since the whole page is about the language.
2024-10-13 13:30:41 -07:00
tetrapod00
dfbca82779
Clarify that the Better Collada addon is unmaintained in 4.x
2024-10-11 12:26:10 -07:00
tetrapod00
d8af389550
Remove Blender ESCN exporter pages.
2024-10-08 17:26:01 -07:00
tetrapod00
77756c9ad0
Add disambiguation to Export, linking to GDScript/C# exports
2024-09-23 10:58:51 -07:00
tetrapod00
283fe11715
Improve sidebar navigation by removing headers
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- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
tetrapod00
eb4ab3a78e
Clarify requirements in Compiling for Windows
2024-09-21 21:48:59 -07:00
tetrapod00
4e02ee375a
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
tetrapod00
4cda78bd3b
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 10:55:12 -07:00
tetrapod00
de7537a116
Fix comments in chroma key example shader
2024-09-10 16:32:39 -07:00
tetrapod00
443d5e9be5
Add documentation for GDScript when statement
2024-08-26 09:39:41 -07:00
tetrapod00
f5fcba79e3
Fix make html with filelist command in building_the_manual.rst
2024-08-19 17:57:02 -07:00
tetrapod00
d49dfae4c7
Add example to advanced_postprocessing.rst
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Adds a complete example. Also removes an unneeded varying.
2024-08-18 00:16:05 -07:00
tetrapod00
f48748a05c
Fix compile error in advanced_postprocessing.rst
2024-08-16 12:11:21 -07:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
tetrapod00
27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
2024-08-14 11:24:46 -07:00
tetrapod00
19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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Added/changed description of TIME in CanvasItem, Fog, Particle, Sky, and Spatial shader pages. Description now links to other relevant docs pages. Added a label to the global uniform header of shading_languge.rst, so it can be cross referenced from elsewhere.
2024-08-10 17:39:44 -07:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
tetrapod
5e16b58e79
Use uint for layers in c_sharp_exports.rst
2023-11-09 13:38:08 -08:00
tetrapod
bbb9f3efb8
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-08 20:47:30 -07:00
tetrapod
94c606058b
Move "Advanced Postprocessing" to follow "Custom Postprocessing"
2023-10-08 19:19:51 -07:00