Fix compile error in advanced_postprocessing.rst

This commit is contained in:
tetrapod00
2024-08-16 12:11:21 -07:00
parent b54f912c77
commit f48748a05c
@@ -47,7 +47,7 @@ and sets the vertex position in clip space directly.
shader_type spatial;
// Prevent the quad from being affected by lighting and fog. This also improves performance.
render_mode unshaded, disable_fog;
render_mode unshaded, fog_disabled;
void vertex() {
POSITION = vec4(VERTEX.xy, 1.0, 1.0);